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About a "Selective blur / average" Plugin


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I would very much like such a Plugin and I am ready to start programming it.

However, I do not want to duplicate some other programmer's work. So I ask the question here first.

Is there anything like this around?

Let me be a little more specific:

[attachment=0]PortLeft.png[/attachment]

This is a Supaplex Port (a sprite).

See that the grey areas are not very smooth.

If I smooth them using a blur (e.g. Gaussian Blur, Radius = 1), some red will get into the first column of grey pixels adjeacent to the red pixels.

My plugin should only blur / average if the color difference is not greater than a specified value.

What do you think? Is it worth coding that?

Thank you for any feedback

Toli Cuturicu

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Sorry, this will just not do it. I tried.

It will add transparency to the edges, or whatever color the background may be.

[attachment=0]PortLeftLayer.png[/attachment]

Right.... Well, you could use the eyedropper to pick a color from the non-transparent part and fill the transparent part with it, then blur... BUt that's kind of a pain. If you feel up to it, then by all means, make a plugin. I'm sure nobody would complain. (as long as it's in the right submenu ;))

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I don't think I understand completely. Wouldn't this be like Surface Blur?

 

The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.
Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
River Song: I hate good wizards in fairy tales; they always turn out to be him.

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It's part of the Ed Harvey Effects package, which is stickied in the Plugins forum.

 

The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.
Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
River Song: I hate good wizards in fairy tales; they always turn out to be him.

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Surface blur blurs only areas of the same color, within tolerance selected on the dialog. It's useful for removing blemishes in areas such as faces, etc.

 

The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.
Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
River Song: I hate good wizards in fairy tales; they always turn out to be him.

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Thanks. I use Paint.NET 3.10. I tried Surface Blur and I do not understand well how it works. I need some explanation. Maybe Ed could lighten me up a little.

Anyway it does seem somehow appropriate. Maybe I should only refine it a little instead programming a new one from scratch.

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