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PSDPlugin compiled with .NET7


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When I recompiled the PSDPlugin source code (distributed GitHub repository of PSDPlugin from link of plugin page)with .NET7,
 I encountered some errors.
I made several modifications as suggested by the development environment,
and confirmed that the error disappeared and that it worked properly.
So I contacted Tao Yue and asked him about redistributing the recompiled plugin.
I received permission and an honest reply.

 

And he said,
"As a user-facing plugin, there has to be a single point of distribution so that paint.net users know where to get it. "
I think that's exactly the case too.

 

Can I post a GitHub link?
Or should I use some other method?

※However, I am not the original developer and cannot add features or directly fix bugs.
(I'm not an English-speaking person, so please forgive me if my English is not good and I say something rude)

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2 hours ago, hole said:

Can I post a GitHub link?

 

Posting a link to a plugin zip file that is hosted on GitHub is fine, I do that for most of my plugins.

What I do is create a release in the GitHub repository to host the zip file with the complied plugin, and post a direct link to that GitHub download on the forum.

PdnSig.png

Plugin Pack | PSFilterPdn | Content Aware Fill | G'MICPaint Shop Pro Filetype | RAW Filetype | WebP Filetype

The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait

 

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  • Tactilis changed the title to PSDPlugin compiled with .NET7

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