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Possum Roadkill

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Everything posted by Possum Roadkill

  1. Thanks ! It's been a fun image to work on. To be honest, I'm not fond of most spiders, but there are some that are pretty cool. We have these little black jumping spiders that are all furry and have the brightest green eyes. They have yellow and white spots on them that really glow. I would love to have a little robot spider with a camera in it. That would be really cool. Oh well, I digress... I think I'm done with it. Time to move on to something else. I have shown this image to a couple of friends who are now new converts to PdN.
  2. You're right about that other laser blast. I was trying to suggest different weapon types were hitting the hull. Instead, that blast just looks like a shadow, so I thought I could turn it into the shadow of whatever's attacking . . . but a better burn would likely make more sense. It's funny you showed me that flag tutorial. That's exactly what I used to give the panel a smashed in look. I'm not sure how to tweak it further to give a better busted in look. The key to the displacement map seems to be how much you blur the black and white parts on top of the greyscale map. Is that what you used on your curtains? I didn't think you could be that detailed and get such a subtle effect. I wondered how you got the metal to look crushed in. Try using thinner lines, maybe that will give you more effect. Or combine the displacement with the bulge plugin or the power stretch plug-in. No, the cloth behind the wall objects was made from a texture, I think it was a bedsheet or maybe a tablecloth. That does give me an idea though, I wonder what a texture would look like combined with the displacement? Or maybe if the texture was used as the displacement map? Hmmm? Well that would be just crazy ! I need to give that a try tonight.
  3. You're right about that other laser blast. I was trying to suggest different weapon types were hitting the hull. Instead, that blast just looks like a shadow, so I thought I could turn it into the shadow of whatever's attacking . . . but a better burn would likely make more sense. It's funny you showed me that flag tutorial. That's exactly what I used to give the panel a smashed in look. I'm not sure how to tweak it further to give a better busted in look. The key to the displacement map seems to be how much you blur the black and white parts on top of the greyscale map. Is that what you used on your curtains? I didn't think you could be that detailed and get such a subtle effect. I wondered how you got the metal to look crushed in. Try using thinner lines, maybe that will give you more effect. Or combine the displacement with the bulge plugin or the power stretch plug-in. No, the cloth behind the wall objects was made from a texture, I think it was a bedsheet or maybe a tablecloth. That does give me an idea though, I wonder what a texture would look like combined with the displacement? Or maybe if the texture was used as the displacement map? Hmmm? Well that would be just crazy ! I need to give that a try tonight.
  4. You're right about that other laser blast. I was trying to suggest different weapon types were hitting the hull. Instead, that blast just looks like a shadow, so I thought I could turn it into the shadow of whatever's attacking . . . but a better burn would likely make more sense. It's funny you showed me that flag tutorial. That's exactly what I used to give the panel a smashed in look. I'm not sure how to tweak it further to give a better busted in look. The key to the displacement map seems to be how much you blur the black and white parts on top of the greyscale map. Is that what you used on your curtains? I didn't think you could be that detailed and get such a subtle effect. I wondered how you got the metal to look crushed in. Try using thinner lines, maybe that will give you more effect. Or combine the displacement with the bulge plugin or the power stretch plug-in. No, the cloth behind the wall objects was made from a texture, I think it was a bedsheet or maybe a tablecloth. That does give me an idea though, I wonder what a texture would look like combined with the displacement? Or maybe if the texture was used as the displacement map? Hmmm? Well that would be just crazy ! I need to give that a try tonight.
  5. Don't worry, sG has been waiting to know for months. We're just keeping it a secret for now. It's codenamed awesome redheads. Ah ! I see. (I am part redhead :wink: just not so awesome )
  6. Don't worry, sG has been waiting to know for months. We're just keeping it a secret for now. It's codenamed awesome redheads. Ah ! I see. (I am part redhead :wink: just not so awesome )
  7. Don't worry, sG has been waiting to know for months. We're just keeping it a secret for now. It's codenamed awesome redheads. Ah ! I see. (I am part redhead :wink: just not so awesome )
  8. Don't worry, sG has been waiting to know for months. We're just keeping it a secret for now. It's codenamed awesome redheads. Ah ! I see. (I am part redhead :wink: just not so awesome )
  9. The only issue I see now is that some of the reflections are slightly wrong. Remember, a reflection should flow in a direct line between the object and the observer's eye. So the reflection of the vase (on the right) on the floor should be skewed slightly to the left. Also, the bottom corners of the new window frame should flow in the same direction as the floor tiles. Other than those issues... Looks awesome! Thanks ! I'll take a look at it tomorrow. I start my vacation on Saturday (Woo Hoo !). Whew ! I just had a little scare. I went to open the image and got a nasty error about the file being corrupt because it had been saved with a newer version. I was working on a new abstract at the time that was very render heavy and that must have been the problem. I lost the abstract, but the image opened after I closed PdN and restarted. GASP ! Thanks for the suggestion !
  10. The only issue I see now is that some of the reflections are slightly wrong. Remember, a reflection should flow in a direct line between the object and the observer's eye. So the reflection of the vase (on the right) on the floor should be skewed slightly to the left. Also, the bottom corners of the new window frame should flow in the same direction as the floor tiles. Other than those issues... Looks awesome! Thanks ! I'll take a look at it tomorrow. I start my vacation on Saturday (Woo Hoo !). Whew ! I just had a little scare. I went to open the image and got a nasty error about the file being corrupt because it had been saved with a newer version. I was working on a new abstract at the time that was very render heavy and that must have been the problem. I lost the abstract, but the image opened after I closed PdN and restarted. GASP ! Thanks for the suggestion !
  11. The only issue I see now is that some of the reflections are slightly wrong. Remember, a reflection should flow in a direct line between the object and the observer's eye. So the reflection of the vase (on the right) on the floor should be skewed slightly to the left. Also, the bottom corners of the new window frame should flow in the same direction as the floor tiles. Other than those issues... Looks awesome! Thanks ! I'll take a look at it tomorrow. I start my vacation on Saturday (Woo Hoo !). Whew ! I just had a little scare. I went to open the image and got a nasty error about the file being corrupt because it had been saved with a newer version. I was working on a new abstract at the time that was very render heavy and that must have been the problem. I lost the abstract, but the image opened after I closed PdN and restarted. GASP ! Thanks for the suggestion !
  12. The only issue I see now is that some of the reflections are slightly wrong. Remember, a reflection should flow in a direct line between the object and the observer's eye. So the reflection of the vase (on the right) on the floor should be skewed slightly to the left. Also, the bottom corners of the new window frame should flow in the same direction as the floor tiles. Other than those issues... Looks awesome! Thanks ! I'll take a look at it tomorrow. I start my vacation on Saturday (Woo Hoo !). Whew ! I just had a little scare. I went to open the image and got a nasty error about the file being corrupt because it had been saved with a newer version. I was working on a new abstract at the time that was very render heavy and that must have been the problem. I lost the abstract, but the image opened after I closed PdN and restarted. GASP ! Thanks for the suggestion !
  13. Congrats GF ! I saw your piece in the Galleria. Simply one of the best spacescapes ever. The double bass image is simply amazing. The woodgrain is superb once again. A nice addition to your guitars. Maybe a violin (or fiddle as we call them here in Indiana) or maybe a mandolin? I'm a bluegrass fan if you can't tell. :oops:
  14. Congrats GF ! I saw your piece in the Galleria. Simply one of the best spacescapes ever. The double bass image is simply amazing. The woodgrain is superb once again. A nice addition to your guitars. Maybe a violin (or fiddle as we call them here in Indiana) or maybe a mandolin? I'm a bluegrass fan if you can't tell. :oops:
  15. Congrats GF ! I saw your piece in the Galleria. Simply one of the best spacescapes ever. The double bass image is simply amazing. The woodgrain is superb once again. A nice addition to your guitars. Maybe a violin (or fiddle as we call them here in Indiana) or maybe a mandolin? I'm a bluegrass fan if you can't tell. :oops:
  16. Congrats GF ! I saw your piece in the Galleria. Simply one of the best spacescapes ever. The double bass image is simply amazing. The woodgrain is superb once again. A nice addition to your guitars. Maybe a violin (or fiddle as we call them here in Indiana) or maybe a mandolin? I'm a bluegrass fan if you can't tell. :oops:
  17. @ Atradese Thanks ! I'll give it a try. Nice image. I'm a big fan of green too.
  18. @ Atradese Thanks ! I'll give it a try. Nice image. I'm a big fan of green too.
  19. @ Atradese Thanks ! I'll give it a try. Nice image. I'm a big fan of green too.
  20. @ Atradese Thanks ! I'll give it a try. Nice image. I'm a big fan of green too.
  21. Oblivion or Dark Messiah? I'm not sure what that is. Sounds cool though. You will never believe what they are made from. I might tell everyone later :wink: I was very happy with the way the moon turned out against the darker sky, I was afraid that it would look flat. I was also happy that the replacement spider turned out like it did. The reflections from that spider was done in four parts to get it on the table and the base of the ball and the ball itself. I'm still not sure I got it right because I couldn't get any spider to stay still long enough to act as a model. No I don't think you are being "nitpicky", that is actually something I didn't think about. Now that I look at it again, I think you're right. The lines are too straight. There should be an angle that is opposite (maybe ?) of that of the floor. Hmmm, I think I need to take a look at some of the halls at my office building for how to get a better perspective. I work in a gigantic 158 year old building. It is very cool with lots of marble and granite and arched ceilings.
  22. Oblivion or Dark Messiah? I'm not sure what that is. Sounds cool though. You will never believe what they are made from. I might tell everyone later :wink: I was very happy with the way the moon turned out against the darker sky, I was afraid that it would look flat. I was also happy that the replacement spider turned out like it did. The reflections from that spider was done in four parts to get it on the table and the base of the ball and the ball itself. I'm still not sure I got it right because I couldn't get any spider to stay still long enough to act as a model. No I don't think you are being "nitpicky", that is actually something I didn't think about. Now that I look at it again, I think you're right. The lines are too straight. There should be an angle that is opposite (maybe ?) of that of the floor. Hmmm, I think I need to take a look at some of the halls at my office building for how to get a better perspective. I work in a gigantic 158 year old building. It is very cool with lots of marble and granite and arched ceilings.
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