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TopHATslash

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Everything posted by TopHATslash

  1. Oo! I'm back to my place, and I'm goin' to whip out mah brushes for something spectacular.
  2. I likes. Maybe, try a widescreen border on this. Like : = not [].
  3. Very good smudgin' skills you have. ;0
  4. They can also add brushes, tech brushes. Adding a gradient to focal it more. Adding grunge textures and motion blurring. etc. Your C4Ds are aggravating me!
  5. I like it bb. And yes, I have used PS's, I own CS2. I see a slight difference in PS's and PDN's.
  6. Amazing wallpapers. I expect you to register on that site me and Griz and Mike Ryan are making. We will start something like a Art Family where you get to make your name ..-Expiration-.. Complicated thing, you'll see when the site is made.
  7. I really don't know if it is for gimp. BUT I do know it is a different than the links you gave me Mike. The effect (called filter in PS) gives a scatter'd, distorted, but not jagg'd feel.
  8. Photoshop's displace is probably the coolest effect. What it does, it basically it asks your to upload a .psd (.pdn for the plugin). Then it distorts whatever is on that layer by using this uploaded file. http://litlle-rafa.deviantart.com/art/T ... n-63011850 Example^ Just thinking of a great plugin for some of the programmers to do.
  9. I see you took the stock from that contest I made.. and you made it awesome. I love the fire and ice contrast! Tutorial? lol, jk, don't wanna pressure you.
  10. Check out the community guide in the tutorials section.
  11. Communty Guide: Smudging! This thread will offer anyone and everyone to post their ways of using the Smudge plugin. If you have a trick you want to unleash to the community on your way to smudge something, then post so here. This is made for mini tutorials. Also, be sure to state what your method is best used for. Be sure to include screens! I'll start.. ------ TopHATslash For render-sigs - Use the Clone Stamp tool [Size: 30]to brush the edge of your render onto a new layer. - -Gaussian Blur [12 px]- -Now smudge. Smudge it to give it a flow. Since in this case, this Crysis render doesn't have a flow.. we will give a flow of wind rushing onto him. So a brush off and up type stroke. Note: I usually just will stick to the default brushes that you start off with. Spray, Hard, Soft, etc. Done! Hope you liked it. ------- So now post your way, and get it onto this list!
  12. Well that's all I wanted to hear, the reason you liked it better. I was not of any concern of starting an arguement. It's just opinion. When you posted that, I thought you were just trying to express your feelings, which is fine, but I just wanted to hear why.
  13. :shock: Very nice! I love how it feels as of a brushed solar system! I see my tutorial in there somewhere... ... hmm .. Whose glowing line tutorial!?!?! Who such person made such a thing? :wink: Neat. Very cool.
  14. Read photoshop tutorials then. :)They will help.
  15. Yes. I've been wanting to tell you this Lego. Try working with contrasting colors, not just several random colors. Contrasting colors would be ones on opposite sides of the color wheel. In some of your sigs, they seem too rainbow-ish. Try sticking to colors reflecting to the render. Read some photoshop tutorials on DeviantArt. Oh, and one more thing. Try to work on more of blending the render in instead of just CTR+V it in. Try to smudge a little bit of the render to blend it in. Also, try duplicating the render and pasting it on a layer below the main render layer. Then enlarge it by Zoom/Rotate. Then try to G Blur it to give a feel of depth. You want people to look at your sig and be like "Wow, this looks like there is a feeling of 'deepness' to it!" ... Work less on the background, and more on blending and depth'n the render into the rest of the sig. I'm not saying all of this to insult any of your work. Quite the opposite. You have a amazing feeling of what a good sig looks like, just, IMO, you need to work on your flow and depth and color contrast. Try, to keep the render away from C4Ds and Blur'n over the render, and keep that to the edges. This will help it to make the render feel more like it's in the sig, rather than on top. Phew, long post.
  16. Thanks for the comments. I made it to be easy, yet come out nicely.
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