Jump to content

crosswalker

Members
  • Posts

    149
  • Joined

  • Last visited

Everything posted by crosswalker

  1. Trickman's right on this one. your code, as far as I can make it work, is taking the intensity of whatever color the pixel is and setting the pixel's alpha to that. What color to alpha does, is allow you to set a "mask" color that acts as the alpha intensity guide. it looks at the intensity of the mask color in each pixel and then sets the alpha to that. so if your mask color is white, a black pixel would be transparent and a white pixel would be opaque...or would it be the other way around...shoot...*downloads GIMP source code* be back in a bit.
  2. *light bulb flashes over head* just a thought, in GIMP there's a function called color-to-alpha which takes the intensity of a set color and changes the alpha value of a pixel to match it. if you were to use this effect with some color that wasn't in your image (so that it didn't get erased as well) you could run color-to-alpha(or, preferably, a pdn alternative) and get a transparent fade. Sort of like a feathered selection
  3. that's being implemented in 3.0 it's called MDI(Multi-Document Interface). there's a teaser screenshot somewhere's, I'll try and find it. edit: found it http://paintdotnet.12.forumer.com/viewtopic.php?t=1438&postdays=0&postorder=asc&start=15
  4. 1. draw a hollow(not filled with color), rounded rectangle or ellipse, depending on the shape you want, on a new blank layer. 2. use the line/curve tool to draw the little V that shows who's talking 3. erase part of the circle/rectangle so that the inside of the V and the inside of the circle/rectangle form a contiguous space 4. if necessary, you can go back in with a small brush and clean up around where the V meets the circle/rectangle 5. add a new layer, and move it underneath the one that has the speach bubble outline on it. 6. select the outline layer and use the magic wand with around a 40 tolerance level to select the inside of the speech bubble. 7. select the blank layer you just created and fill the selection with whatever color you want the inside of the bubble to be. Hope this helps! crosswalker edit: here's a quick one that I just made
  5. this doesn't really do justice to the actual effect, but for the moment, you can try: 1. select the area you want to move 2. copy it onto a new layer, or not if it's already on its own layer 3. duplicate that layer 4. do a gaussian blur on the lower layer of your selection 5. change the opacity(or transparency) or the top selection layer so that it blends into the lower one a little better. (you'll have to play with the value a little something around 160-220 should work well.
  6. yeah, with a twist done before hand on a couple random shapes
  7. Very nice, it's nice having all of the effects submenus in near eachother instead of spread out in the menu.
  8. 3) usually when you import something into PDN that's bigger than the current canvas, via. paste or import layer from file, it asks you if you want to expand the canvas to fit the to-be-imported image. if you click this, the canvas (the space that you draw on) will be expanded so that the image won't be cropped.
  9. I kinda like the top one. The bottom one for some reason feels really cartoony to me.
  10. I think you have to do that with a seperate program. PDN isn't an animation editor. If you can't find anything else, you might try playing the animation in the windows picture previewer (not sure what it's called) and then, when it gets to about the frame you want, press print screen on the keyboard. Then go into PDN and click File->Aquire->from Clipboard and crop out the animation.
  11. Try this, open up the background image, then click layers->import from file and find the image you want superimposed. cut out the section of the superimposed image that you want saved like entY8 said up there ^. now, duplicate the superimposed layer and on the original superimposed layer (the one that's underneath the new one), do a gaussian blur to fade it in. After that's done, play around with the opacity of the top layer till you get something close to what you want.
  12. lol, he changed, "info call 911", Spykids 2 is definitely not rated R, I think Triple 2 is changed from something else oh, and signs is not R either
  13. right, but if you look at a reflection on a finished and polished wooden surface, especially if you're looking almost straight at it, you'll notice that the farther away from the surface a reflected object is, the blurrier(sp?) it is. That's what I'm trying to accomplish
  14. Does anyone have an idea as to how I could to a gradient Blur, that is, the intensity of the blur increases in a gradient, like the color intensity increases in a normal gradient? Hopefully, someone will understand that. What I'm trying to do is make a reflection off a polished wood surface. The blur just needs to increase in...er...blurryness as it gets farther away from the object. Any ideas would be appreciated.
  15. like I said, quick rendition, I was just going for an idea of the level of blurring and alpha gradients in that sketch. I know the angles are off
  16. This is just a quick rendition of an effect that I'm playing with, I'm working on getting the angled reflection of an object on a shiney wooden surface.
  17. How exactly did you make it yellow in the first place? Depending on your method, you might try recreating that yellow section in a layer over top of the layer with the red circle. To get rid of any excess yellow, just switch to the red circle layer and use magic wand to select the outside of the circle(the part without color or white in this case) then switch back to the yellow design layer and delete or erase the selection. Then a simple radial or Gaussian blur should clean it up. To get rid of the white, the best method would be to remake the orb on a transparent layer. To make your initial blank canvas transparent, just select all and click delete. You'll see what looks like a gray checkerboard. This indicates transparency. As far as getting the white out of the pic as it is...I'm not sure if that's really possible in PDN at this time without getting fairly choppy results. Somebody correct me if I'm wrong on this. Edit: Oh, btw, if you do remake the orb, try making it on a bigger canvas and then chopping the excess off. You'll avoid squished circles that way.
  18. err...what's how it works right now? all images in memory, or just the active one?
  19. Just a quick question about 3.0. How does the MDI deal with memory? Does it keep all opened images always in memory or only the active one?
  20. Where is this in 2.63? I didn't see the effect till I downloaded the dll.
  21. Just a thought on this that I hadn't seen discussed yet. If you type "paint dot net" (with no quotes), I'm feeling lucky takes you to the main pdn site.
  22. I'm having trouble with that code. For some reason, if I set the opacity of the primary color (black by default) to 255 and the opacity of the secondary color(white by default) to 0 and run the code in codelab, the image in only even partially opaque for the top 5 or so pixels, everything beneath that is totally transparent. This was on a 128x128 image btw. If I make the secondary color semi-transparent white (34 or so opacity, the whole image become semi-transparent with no apparent gradient. What am I doing wrong?
×
×
  • Create New...