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  2. You could have done this at the time of resizing the canvas, like so: Bottom LEFT*
  3. I made a Korean version: As you may have noticed, I didn't do steps 25 to 31 because I didn't know how to align the bevel shading. Some help would be appreciated.
  4. Hello all, I used a plugin a few weeks ago to make a video test but didn't write down what plugin it was... (yes, older people... :-)). I have been searching the plugins one by one in the program (over 130, I think, in adjustments and effects) but without success for now. Can someone tell me with this picture which one it could have been? The plugin realizes figures with all possible colors and when used on a picture with a screen recorder and accelerating the speed of the recording, gets nice motion effects as if used with After Effects, although much limited. Any help, suggestion more than welcome! I need to find my brains back... sometimes... :-) Thanks. A.
  5. Today
  6. I think I do not quite understand the problem described so forgive me if I have not fully grasped what you want to do. You can create a new layer wherever you want in the stack, it does not just have to be on top. Just find the layer in the stack you want to draw above directly, highlight it and use "Add New Layer" and a new transparent layer will be created immediately above it. If it is not where you need it to be in the stack, wherever it is created, you can always move it up and down the the stack later as required.
  7. I have searched for this and all messages suggest it is not possible. Scenario: I have an image with multiple layers. I increase the size of the canvas. I want to move all layers down (together) so I can draw above the original image. Can this be done? The only work around I have found is to move each layer one at a time and match the co-ordinates for each layer - at the bottom left of the screen ColinK
  8. Hi @Hightlyze and welcome to the forum! Here is the plugin you want: Have fun!
  9. is there a plugin to make something like the my hero academia logo?
  10. Dear @Pixey! From afar I send you a lot of power. On that you come back to strength as fast as possible. Get well soon. @Woodsy! Thank you so much for informing us.
  11. That seems to have been the ticket! Thanks, @toe_head2001!
  12. Oh no! Hang in there Pixey! You got this!
  13. @XenoCow, can you try installing a slightly older version of GhostScript? or if you need 32 bit:
  14. I too am having the "input string was not in a correct format" error. Here is an example of a file that is not working, however, I cannot find a PDF that does not trigger this error. Thank you all for your help. grid-portrait-letter-1-index.pdf
  15. Yesterday
  16. Thank you for your help. With a friend I was able to figure out that I wasn't supposed to run it from a CMD window, but from a Powershell window and type a completely different command: PS C:\Users\USERPROFILE\Desktop> .\ /createMsi did the trick. Installed 4.1.6 flawlessly with this. The problem seemed to lie in an x86 attempting to install on a x64 bit machine. This could be a useful way to debug this in the future should anyone have this issue. WINDOWS 10 exclusive bug probably, since Windows Powershell is not present on previous versions.
  17. Before issuing DOS commands, you must CD to the directory where that file exists. For example, if you put the file on your desktop, open a CMD window and type: cd %USERPROFILE%\Desktop
  18. Your command line is incorrect in at least two places. See here .
  19. Yup. I too go full Monty on the font specs in the layer title. One additional benefit: when importing as a layer the info info persists ☺
  20. Yeah, I did and that same message popped up. However, in regards to that forum post you linked, I believe I have the same issue as him. Paint.NET keeps trying to install as x86 but my operating system is x64. Disregard the above. Also try to remember that before attempting to update paint.NET, a version above 4.0.0 ran perfectly fine. I believe it was the one right before 4.1.6. Also, one thing I have noticed is that it does this fatal error after a decently longer bit of time has passed with the install attempt. If I try to re-reinstall it directly after the first fail, it does it instantly. Leads me to believe it might be something on my PC that is affecting it.
  21. Try it with the latest version. If you're still messing around with 4.0.5 that might be your trouble right there.
  22. Wish I'd done that when i first started a long term series of icon creations for a games console (emulators, apps etc). I always try to use an authentic font or fonts ie. one that was used by the original games, console or even original packaging so practically every one uses or trialed at least two different fonts. Before using that obvious and ^^ easy solution I kept copies of all fonts used in image resource packs for each icon and sometimes other fonts that I'd considered using instead but didn't too. It does not take up that much space but it is a much less sensible method. BTW I suggest that in any layer naming used it also includes the font's point size, specific name as listed by PDN and any customisation ie. italicization, emboldening and colour hex code etc. The latter can be useful if, like me, you often experiment with text colour choice and therefore the 'base' text layer colour may not be the final one used. Obviously you can save alternative coloured text trials in another layer but if they are all subtle variations precise identification can still be helpful. Same goes for the transparency setting too.
  23. I tried the /createmsi trick a few days ago, but it would always tell me this:
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