usedHONDA Posted March 10, 2007 Share Posted March 10, 2007 Well at least I'm thinking about upgrading my AMD 64 (the Athalon has turned into a Walkathon). Quote "The greatest thing about the Internet is that you can write anything you want and give it a false source." ~Ezra Pound twtr | dA | tmblr | yt | fb Link to comment Share on other sites More sharing options...
BoltBait Posted March 10, 2007 Share Posted March 10, 2007 Right but what you would not be able to do is write a plugin that simply didn't show up on an AMD system.** Ok ok I guess that's not entirely true. You could always throw an exception in the constructor for the effect in which case Paint.NET would silently throw it away. Ha ha! I had already stumbled across that! (just kidding, or am I?) Quote Download: BoltBait's Plugin Pack | CodeLab | and a Free Computer Dominos Game Link to comment Share on other sites More sharing options...
usedHONDA Posted March 10, 2007 Share Posted March 10, 2007 Recalling from one of my earlier posts, fancy wizbang? Quote "The greatest thing about the Internet is that you can write anything you want and give it a false source." ~Ezra Pound twtr | dA | tmblr | yt | fb Link to comment Share on other sites More sharing options...
sarreq Posted March 11, 2007 Author Share Posted March 11, 2007 sarreq, There's already the ability for a file type plugin to have a UI for configuring saving. What we don't have yet is the ability to provide a UI to configure loading*, or generally for the loader to be able to ask the user questions ("Do you care that I'm down-converting your 64-bpp image to 32-bpp? Yes/No/Die"). Sorry, I'm probably being dense (or it's just not working in Vista?), but where? edit: nevermind, I am being dense, I didn't realize you had to hit save before it would pop up, I was looking for a "Settings" button, I'm still used to PSP Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted March 13, 2007 Share Posted March 13, 2007 Actually right now the only thing preventing me from releasing a plugin is that the metadata stuff is crashing on 64-bit. It just doesn't work. I've filed a bug with the Windows guys, we'll see how it goes. For the technically inclined, a code snippet as short as the following illustrates the problem: BitmapMetadata metadata = new BitmapMetadata("wmphoto"); metadata.ApplicationName = "Anything"; Works fine on 32-bit, crashes on 64-bit. Narf. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.