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Developing an Effect Plugin Without CodeLab


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So, I have an effect I'd like to program, and after finding CodeLab, I find it doesn't support dynamic UI controls, which I need, so I am trying to write a plugin in C# just using references to the Paint.NET assemblies, I.e. PaintDotNet.exe, PaintDotNet.Core.dll... and so on. Anyone know if this is possible, and if so, any pointers? (pun intended).

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Good luck!  Feel free to post other questions and queries here if you get stuck.

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Okay, so after following that guide, i'm wondering how to use IndirectUI in it...?

 

 

Got that, but can I use indirectui to validate values, i.e.. disable the 'OK' button when there are invalid values in the controls.

 

Also, is there a control to make a Button, like the 'randomize' ones inside of the dialog?

Edited by AlphaModder
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Check out these links:

 

This is midora's PropertyBased Effect template - it should help you figure out IndirectUI: http://forums.getpaint.net/index.php?/topic/26516-propertybasedeffect-template-using-indirectui/

 

RE: Validation.  There is this excellent guide to IndirectUI 'rules' by Simon Brown: http://forums.getpaint.net/index.php?/topic/22046-tutorial-how-to-use-indirectui-rules/

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