Cetanu Posted May 14, 2009 Share Posted May 14, 2009 Will someone please tell me why the gradients I use with color are rough and fraggy instead of being smoothly transitional like they used to be? It's incredibly agitating when I'm trying to make a nice quality graphic. Quote The stalker of my stalker is MY stalker! "How can the darkness feel so wrong?!" Evanescence -- Your Star My First Tut<< Don't click that; it sucks. | My Site Link to comment Share on other sites More sharing options...
Benji2 Posted May 15, 2009 Share Posted May 15, 2009 Is that gradient bad in your opinion? Try using a Gaussian blur on it after? Or a splinter(Blur aswell). Or a zoom blur deluxe(plugin, blur).? Try doing this: :arrow: :arrow: Sorry for the bloody potato quality. Microsoft Snipping tool >.< Quote Link to comment Share on other sites More sharing options...
Cetanu Posted May 15, 2009 Author Share Posted May 15, 2009 That gradient I made is TERRIBLE. TERRRRRRIBLE. But I'll try your technique, thanks. Any other ideas? Quote The stalker of my stalker is MY stalker! "How can the darkness feel so wrong?!" Evanescence -- Your Star My First Tut<< Don't click that; it sucks. | My Site Link to comment Share on other sites More sharing options...
Ash Posted May 15, 2009 Share Posted May 15, 2009 Try Frosted Glass in low setting after the gradient. Quote All creations Ash + Paint.NET [ Googlepage | deviantArt | Club PDN | PDN Fan ] Link to comment Share on other sites More sharing options...
Benji2 Posted May 15, 2009 Share Posted May 15, 2009 There are so many ways to make one, just screw around with blurs and progressive coloring across a project. I also suggest looking up what :AlphaChannel: Gradients do. They are quite helpfull Quote Link to comment Share on other sites More sharing options...
barkbark00 Posted May 15, 2009 Share Posted May 15, 2009 Gradients blend two(or more) colors across two points. We are dealing with 8-bit channels, so there are only so many colors to bridge the gap. This is why you are getting these jaggy results. IMO blurring usually makes this issue worse as it is just spreading the available colors out even more and the color groupings (lines or "bars" of a single color) start to get even bigger. Try Frosted Glass in low setting after the gradient. This is the best way to improve the way the gradient looks as it emulates dithering. I would recommend measuring the width/height of the color "bars" to determine their distance across and use that value(+/- 1, based on your preference) as the setting for Frosted Glass. Quote Take responsibility for your own intelligence. -Rick Brewster Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.