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lol. vectors are just points defined in three or two dimensional space :D (I guess the latter applies better here, since 3d modeling is something even different).

Well... and when you describe your whole graphic by curves/lines and areas between those curves/lines, that means you don't put down a single fix pixel, you can scale the graphic as you want without any ugly borders :D

Anyway, I prefer "raster" graphics, since, if you just make the original big enough, they are nearly perfectly scalable too. (and you can do nice effects with them :D)

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