jimS Posted August 25, 2023 Share Posted August 25, 2023 Is this ever happening? It's the one basic thing that's missing. Quote Link to comment Share on other sites More sharing options...
BDP Posted August 25, 2023 Share Posted August 25, 2023 G'MIC has two options in the 'Color' section, 'Channels to Layers' and 'Decompose Channels' and other options concerning Layers Brian Quote Link to comment Share on other sites More sharing options...
Pixey Posted August 25, 2023 Share Posted August 25, 2023 @jimS welcome to the forum There is also the Tool "Curves" which is built-in in paint.net, found under Adjustments. Just change Luminosity to RGB and toggle the colors. Quote How I made Jennifer & Halle in Paint.net My Gallery | My Deviant Art "Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon. Link to comment Share on other sites More sharing options...
Roly Poly Goblinoli Posted August 25, 2023 Share Posted August 25, 2023 Built-in channel view isn't a planned feature right now afaik. Lots of stuff to work on, almost no devs. The last major forays have been GPU and the basis for custom brushes. Layer groups, masks, channels, etc. are all sort of related features and maybe when the work switches to focus on that, then it'll receive attention and thought Quote Link to comment Share on other sites More sharing options...
jimS Posted August 26, 2023 Author Share Posted August 26, 2023 17 hours ago, Pixey said: @jimS welcome to the forum There is also the Tool "Curves" which is built-in in paint.net, found under Adjustments. Just change Luminosity to RGB and toggle the colors. Yeah! I've done exactly that a few times, but it becomes a big mess when recombining them as additive layers. For alpha editing though pluguins are a must, boltbait's alpha related plugins for example. 13 hours ago, NinthDesertDude said: Built-in channel view isn't a planned feature right now afaik. Lots of stuff to work on, almost no devs. The last major forays have been GPU and the basis for custom brushes. Layer groups, masks, channels, etc. are all sort of related features and maybe when the work switches to focus on that, then it'll receive attention and thought It's good to know it's being considered somewhere down the line, thanks. Quote Link to comment Share on other sites More sharing options...
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