DataJuggler Posted July 8, 2020 Share Posted July 8, 2020 Today I updated my Nuget package so I could check if a pixel should be updated or not using my Nuget package, but I don't know how to deploy. How do I package this up to install? If there is any benefit, I do have Advanced Installer if that simplifies things. If there is a doc for this I didn't get that far. I saw how to do this in using Code Lab, but I don't know what to do to package up the Visual Studio output, which includes my plug in class and my Nuget package and a some dependencies. Thanks, Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted July 8, 2020 Share Posted July 8, 2020 It looks like you have your plugin DLL and two dependency DLLs. Copy those 3 file into the Effects folder within the Paint.NET program files directory. https://www.getpaint.net/doc/latest/InstallPlugins.html Or, for distribution to others, just place those 3 files into a ZIP, and you're done. Quote My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Rick Brewster Posted July 8, 2020 Share Posted July 8, 2020 Make sure that you DO NOT distribute the PaintDotNet.*.DLLs . First, it's against the license. But, it will also completely break a Paint.NET install if it has a copy of those in the Effects folder. The app will try to load them as plugins and there ends up being 2 copies of important types loaded into the runtime and all heck breaks loose. Total meltdown. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
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