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Posts posted by Reptillian
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New Filter! YCH Vibrance
All it does it boost vibrance of image using YCH model. YCH is the polar version of YUV color space.
See below:
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There is probably some other forgotten plugins here. Is there a way to code a heuristics to scan threads that are not found in plugin index, and then verify one by one to put it in plugin index? Too much work, I know.
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@Rick Brewster Thank you, I think that helps in case of having a existing palette and it's something @G'MIC has provided me a code for. I have found a even faster method that doesn't involve taking the euclidean distance to determine which color to pick in case of bit-depth reduction. Imagine that you have a int color, and a double color which is generated using a threshold map. You take the difference between those two color, and power the difference to the two, then add it back to integer color, then rescale it back. This involves assuming linear color space. This only works with 100% dithering, so I had to use linear interpolation for arbitrary dithering.
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G'MIC 3.1.4 has been released. Fixes a processing speed bug with +command.
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G'MIC 3.1.3 is released.
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This is created by getting the first 96 colors of hexadecimal in pi in hexadecimal form (removed duplicates values), then sorted by hue. Love it or hate it.
Spoiler; paint.net Palette File: PiHexSorted96 ; Color Format - AARRGGBB ; Colors: 96 FFC25A59 FFF70801 FFD5392A FFEF8E79 FFD1310B FFD87157 FF3A180E FFE65525 FFF26013 FFB54709 FFF4933D FFB3916C FFF3AA55 FF5C3E16 FFE8CEA1 FFDCB060 FFAB9457 FFB59C30 FFF2E285 FFC0AC29 FFA19947 FFB5AC2F FFD5D989 FF636920 FFB4CC5C FFB8DB38 FF7F9924 FFB7C97C FF5D7418 FF8BB01E FF6C9E0E FFC5D1B0 FF588215 FF8EB658 FF6C8945 FFAFED6A FF8EFC16 FF6FBC2A FF98EC4E FF417918 FF79FB1B FF54A41D FF44A409 FF63E814 FF77BE54 FF66CF34 FF396A2A FF38D013 FF45F12C FF50DD3F FF748F72 FF179216 FF08D313 FF198A2E FF2FDA55 FF4AEE7B FF489862 FF24CF5C FF58FEA3 FF84D5B5 FF85F0CA FF31F6CE FF037073 FF2BA9C5 FF1EAFD6 FF267E96 FF2778AF FF1577C1 FF5486AF FF243F6A FF93B3EE FF4E69A4 FF718BCD FF082EFA FF4055CA FF232860 FFB7B8E1 FF2821E6 FF141163 FF7C72E9 FF8885A3 FFA698DF FF8A3ED7 FF9F31D0 FF341141 FF7E0D95 FFD01ADF FFAB10B6 FF605C60 FFFD72DB FF9B8793 FFE90C6C FFBA336C FFBA7C90 FF382229 FFBD314B
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You don't. That's the inherent limitations of discrete space. Use vector if you need to preserve quality as that is continuous space.
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Some progress has been made in the update. Also, stuck on finding an appropriate algorithm for finding nearest color for ordered dithering.
That being said, I updated Bit-Plane Shuffler. I know that isn't much, but it is now possible to blend multiple layers and rearrange in any order with ease.
I made few commands to deal with generating lexicographic order at specified index, and predict which index contains an order. This is why the update is mentioned as it is a prelude to possible new filters.
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Made some work on Transfer Color [Reduced Color].
It is turning out to be a difficult project. Not because dithering is difficult, and it isn't. It's finding how to make window-based dithering work. And for this one, I have to use multiple dithering algorithm. A simple dithering algorithm was used to aid in finding colors, and then the JJN dithering was used on each window. The other difficult part is to make dynamic code based on condition.
Here's a picture of progress:
The evidence is given by the fact that you see square set of dots. That shows dithering is based on windows size. This is important to emulating old hardware graphics.
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10 minutes ago, BoltBait said:
Try my plugin for Black and White + which has various methods of converting to B&W.
Link in sig.
This doesn't solve the issue of separating the sky from ground.
I used alpha mask plugin after the creation of mask for that.
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You need to create a mask to separate the sky, and the ground. Fill the sky with a single color. Finally, convert to black and white with a little adjustment on color. I used Alpha Mask to keep only the ground portion after making the mask.
I don't know how to do that well in PDN, but it's something like that.
Here's my attempt:
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There's not much update for now. Just some news.
Vibrato and OOBS are going to be updated. Gimpchat users seem to like them. It is not known when I will do that.
Certain Plans:
Add white background support for Serendipitous Circle.
Upgrade Transfer Color [Reduced Color].
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My attempt:
G'MIC (Auto-Balance + DCP Dehaze)
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What you're looking for is called 'Dehaze'. There are some dehaze filters in gmic.
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Based from the dll file, there are some missing information from looking at the dll file content.
No for loop is used, so....
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2 hours ago, AndrewDavid said:
very much doubt the plugin will be rewritten due to other available choices
I don't think all is lost if someone has the dll file. If one has earlier version of pdn, and a copy of the dll, then one can move forward to make an update or see if existing alternative does the same.
I managed to send the author a mail.
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Hitomezashi has been upgraded with full-size preview support that arrived in 3.1. It is wonderful to use. I also fixed a bug there. It's not perfect yet, I will have to talk with @G'MIC about improving the cropped viewport.
EDIT: More accurate preview for Serendiptous Circle. Precursor to a upgrade soon.
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@null54 G'MIC 3.1.0 has finally arrived.
Also, since @lynxster4 asked when it's going to released before. Pinging just to let @lynxster4 know.
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On 4/12/2022 at 6:58 AM, lynxster4 said:
When's the ETA for 3.1 @Reptillian? Thanks.
Now, we have an answer. He said that full-size preview option for gui filter will have to be ready before release of 3.1. So, it'll be this month or the first week of next month give or take 1 week.
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Automatic backups for Paint.NET would be nice. I don't expect people to automatically think to save every 10 minutes.
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You could make your own plugin. This isn't really that hard to make.
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2 hours ago, lynxster4 said:
When's the ETA for 3.1 @Reptillian? Thanks.
I'll ping @G'MIC as he's the only one that knows.
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A new version of Stitch will be in G'MIC 3.1. It will also be a Codelab plugin, but it would be painful to translate though.
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Coding is the answer. If you can figure the math out, you can code it.
MadJik' all plugins (last updated: 2018-04-07)
in Plugin Packs
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Are you getting the security risk error? To me, they do seem to download.