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LFC4EVER

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Posts posted by LFC4EVER

  1. Try using the magic wand at 0% tolerance, set the flood mode to global. Click on a blank pixel, and hit Ctrl + I (invert selection) so you have a selection of all the existent pixels on the canvas.

    Use the same principle for removing pixels of a certain colour. Just select the colour and as long as the flood mode of the magic wand is global, all pixels of the certain colour will be selected and you can easily delete them.

    To cut an image out, without rough edges, go here: Clicky

  2. One small question: why was the "paint.net" text kept as the forum logo rather than "Paint.NET"? I don't mean to be analytical, but the logo is now all white, so there's no red-green-blue-yellow color band like in the .net logo (from which the "paint.net" logo was derived from), so why keep the old text? Is it still an aesthetic thing, or...

    Still, I think the new forum is beautiful. I'm still adjusting to getting around & finding my posts, but seriously, you guys made the right move. I love the new look. Whenever I'm previewing one of my replies, the posting box's text looks so bland, but the outcome text looks amazing. Reminds me of Civ IV's UI. :)

    Maybe its the new PDN logo. Personally, i think the newer one is better. It looks much cleaner. :)

  3. Really cool new blend modes, and loving the clipboard function too. :)

    ____________

    While writing this post, i just had an idea. If anyone remembers my fake Advanced Tools plugin, then maybe it could become a reality. Using your blend modes, with pyro's smudge plugin, you and pyro could collab and create some awesome tools plugin that use the blend modes? I dunno if its possible.. :P Would be an epic plugin though. :)

  4. If you wanna make life easy, but inaccurate for yourself, then you can use multiple selections of the magic wand tool (keep Ctrl pressed while making selections). You should vary tolerance to get some ok'ish results. Using the method that Nab provided, would yield accurate and AA results ( :AntiAliasingOn: not :AntiAliasingOff: ), though it requires a bit of work.

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