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Posts posted by Zagna
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The free version is just a basic Windows program which has a name + program icon.
Paid version is UWP-Win32 app which provides its own tile image which you see there.
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To duplicate layer, Ctrl+Shift+D.
To get just a selection, Ctrl+C & Ctrl+Shift+V.
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With Animations turned off, doesn't seem to produce lag for layer toggling like it did before. But since it takes an indeterminate amount of time for the lag to manifest and I'm not sure if being minimized or in the background matters, it's complicated.
I'll try couple more times with Animations turned on. It's just waiting long enough.
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Random guess. Try changing this setting if it fixes it?
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2 hours ago, redryan2009 said:
@Zagna that is very close but it more lags when creating layers and editing them in ways such as turning them on and off.
After having paint.net just sitting in the background for the last hour, it is taking few seconds to toggle layers.
But, just switching to a different image and back, layers toggle as fast as normally.
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Misread... ignore this.
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Repros?
edit: Also, with 150ish layers, using the mouse scroll wheel on the Layers window is very slow. Scrollbar on the other hand is smooth and fast.
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3 hours ago, HCGS said:
- You really, really should invest in using just these colors: https://docs.microsoft.com/en-us/office/dev/add-ins/design/add-in-icons#icon-colors
- You made extensive of a "50%" gray. You probably should use either lighter shades or pure white mostly.
- I know it can be tough to have little icons for effects. Try to avoid making an actual demonstration of the effect with an image, and instead use something that represents it.
- Don't forget that all of these will be resized to just 16px! Many of those icons have thin lines that might be hard to see in such a low resolution. Actually, it's a shame that so much detail will be lost. @Rick Brewster will icons have their size increased in order to look more similar to Office?
- Keep up the fantastic work. You did something amazing and I can see you've put a lot of work into it, better than anything I could've done myself.
The colors previously were random color picker results, they're now one of those Office colors chosen randomly, I spent literally seconds choosing colors for them. I have zero attachments to the colors.
All the icons were more or less traced over the old ones, nothing has been redesigned. So they'll all look weird. I assume that I'll redesign quite few of them. Or anybody else since I'm not artistic at all.
Resizing was something that would be most likely worked out when testing the icons.
Actual demonstrations are used because current icons are demonstrations and I just duplicated them.
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You have it set to pixels per centimeter. DPI means dots per inch.
So change it to pixels/inch.
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It would be good for you to create an account at Crowdin so when this gets uploaded there, you can easily update it in the future.
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30 minutes ago, pacificside18 said:
Well, turning off the Hardware accelerated rendering (GPU) has returned my stream window to normal. So a big thanks to you for that. But why did it do that in the first place? What's in patch 4.1 that could have caused that? And most importantly is it dangerous to have it off?
What are your system specs? CPU & GPU?
There was possibly some bug that disallowed your GPU before and now it is being used. Previously only your CPU was used for everything in paint.net. With 4.1, UI, compositing, couple effects and some other parts were done with your GPU because it can do those things much faster.
It is totally safe to turn off GPU acceleration but you are losing performance. Try doing your workflow with and without Hardware accelerated rendering, see if the performance boost from it is beneficial or not.
So which is better, software rendering & window capture or hardware rendering & monitor capture?
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7 hours ago, pacificside18 said:
But it was working before with Window Capture for several months. For some reason it simply just stopped working. Hoping this isn't the start of my computer beginning to die...
Maybe... with paint.net 4.1, something made your system run in hardware accelerated GPU mode while previously it was running in software mode.
Turn "Hardware accelerated rendering (GPU)" off and see if that changes things?
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Random guess, try if turning off Fluid mouse input changes anything?
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All the colors currently are just a random sampling from the original icon using Inkscape's color picker couple times until the color was OKish.
Changing the colors would be just opening up all of them, using a palette of some kind. For example, Office 2016 would be like
GIMP Palette Name: Office 2016 Colors # 80 80 80 Text Gray (80) 95 95 95 Text Gray (95) 105 105 105 Text Gray (105) 128 128 128 Dark Gray 32 158 158 158 Medium Gray 32 179 179 179 Light Gray ALL 114 114 114 Dark Gray 16 144 144 144 Medium Gray 16 77 130 184 Blue 32 74 125 177 Blue 16 234 194 130 Yellow ALL 231 142 70 Orange 32 227 142 70 Orange 16 230 132 151 Pink ALL 118 167 151 Green 32 104 164 144 Green 16 216 99 68 Red 32 214 85 50 Red 16 152 104 185 Purple 32 137 89 171 Purple 16
It would be just couple clicks for the fill and stroke, wouldn't take too long.
I've started changing the colors to those... we'll see how they turn out later today.
And yes, CC-BY is the intended license, only reason for the CC-BY-NC is because that's for my Help pages and Hugo adds the shared footer to the svg list since it's so much easier to use Hugo to parse the directory for .svg. I'm just too lazy to change the .html file that it spits out.
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6 minutes ago, playdohsniffer said:
Please advise.
As per, paint.net 4.0.20 and .NET 4.7.
QuoteWindows 10 support will now require the “Anniversary Update” (1607) or newer. “RTM” (1507) and “November Update” (1511) will no longer be supported.
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Inkscape could be better with its Trace bitmap feature?
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Random guess, try if turning off Alienware Sound Center could help?
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Do you mean that?
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Run Windows Update and make sure you have all available updates installed?
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1 minute ago, VDJ said:
Glad you could reproduce the problem. ?
Points to a memory problem? Because Paint.NET wants to contain the whole image in-memory? ?
That's bad news, then. Because we have topographic plans that are longer than 10 m. ?
Not a memory problem, just a good old bug, especially since it triggers with a +1 pixel change.
paint.net has had a bunch of bugs for really large dimensions, in the 30000+ variety once in a while and Rick fixes them as they come up.
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If I create a 49000x4600 image and just open Rotate / Zoom, same thing happens, everything is transparent.
Playing around with roll or pan, nothing seems to happen.
Okay… it seems to happen at a specific resolution? Works fine at 46092, broken at 46093. @Rick Brewster
Edit: It also has something to do with vertical resolution.
46093x4787 works just fine but 46093x4788 doesn't.
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30 minutes ago, ChipZ said:
Thanks for the response, @Rick Brewster. I realize you may not know (or care to know), but any chance you can recommend an image editor other than a high priced one that can do what I'm after? Again, my needs are very very simple: Edit 1-bit images to remove inking artifacts and stamps, save the file in 1-bit mode.
It has a basic paint functions and that CCITT Fax 4 comes up as CCITT T.6 in file properties.
It even has a batch processor that is extremely comprehensive.
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1 hour ago, CCola said:
22.20.16.4691
Latest driver is 24.20.100.6094, try that?
png quality when re-saving
in Paint.NET Discussion and Questions
Posted · Edited by Zagna
PNG is a lossless format, but file sizes depend on how long you want to spend optimizing it.
Reason for file becoming bigger after resizing it smaller, most likely is due to blurriness? If the initial image is optimal for PNG, sharp lines, no gradients, few colors, it works great. Resizing produces artifacts which are very costly to store lossless.
One option is to try
OptiPNG optimizes the file as much as possible.