Fitness Posted May 25, 2007 Share Posted May 25, 2007 HI Is someone here using Paint.net for make skins for 3D models ? Thanks Quote Link to comment Share on other sites More sharing options...
Yata Posted May 25, 2007 Share Posted May 25, 2007 Not sure what your asking. If you want to make a 3D model in PdN, it is not a 3D rendering software. Quote "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former" [ dA Paint.NET Chat :: Yata on dA ] Link to comment Share on other sites More sharing options...
Fitness Posted May 25, 2007 Author Share Posted May 25, 2007 No I make model in 3D software and want make texture for this model in 2D program. Quote Link to comment Share on other sites More sharing options...
Yata Posted May 25, 2007 Share Posted May 25, 2007 Then yes. Make the image you want, then using the Zoom Rotate under the Layers menu, you can position it in the way you need. Quote "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former" [ dA Paint.NET Chat :: Yata on dA ] Link to comment Share on other sites More sharing options...
ncfan51 Posted May 25, 2007 Share Posted May 25, 2007 I believe that there is a tutorial in the tutorials section on how to make clothing/skins for the Sims 2. Quote +_+_+_+_+_+_+_+_+_+_+_+ I am a disco dancer. +_+_+_+_+_+_+_+_+_+_+_+ Link to comment Share on other sites More sharing options...
Crazy Man Dan Posted May 25, 2007 Share Posted May 25, 2007 Or perhaps you're talking about making material maps to place on the 3D object in the rendering program? If so, does your program of choice have some form of UVW Unwrap feature? That'd be the easiest way... Quote I am not a mechanism, I am part of the resistance; I am an organism, an animal, a creature, I am a beast. ~ Becoming the Archetype Link to comment Share on other sites More sharing options...
Fitness Posted May 25, 2007 Author Share Posted May 25, 2007 Thanks I am 1 year using 3ds max and made some game models and I have basic knowleage of Gimp, but Paint.net seems to not have so many features for this like Gimp Thanks Quote Link to comment Share on other sites More sharing options...
Crazy Man Dan Posted May 25, 2007 Share Posted May 25, 2007 Alright then, 3DS Max is where I first saw the UVW Unwrap tool. I'm not sure if you've ever used it, but what it does is takes the current verticies of your model and stretches them out on a 2D plane. You can then export this 2D plane as a bitmap image, open it with a bitmap editor, and paint your texture onto the image. Then save it and add a bitmap material in 3DS Max, selecting the painted texture as the image for the map. Quote I am not a mechanism, I am part of the resistance; I am an organism, an animal, a creature, I am a beast. ~ Becoming the Archetype Link to comment Share on other sites More sharing options...
Fitness Posted May 26, 2007 Author Share Posted May 26, 2007 Alright then, 3DS Max is where I first saw the UVW Unwrap tool. I'm not sure if you've ever used it, but what it does is takes the current verticies of your model and stretches them out on a 2D plane. You can then export this 2D plane as a bitmap image, open it with a bitmap editor, and paint your texture onto the image. Then save it and add a bitmap material in 3DS Max, selecting the painted texture as the image for the map. Yes moderator you are right. I was playing a bit with Paint.net and is good. I am not using for texturing 3D model Unfold unwrap and not export BMP , but divide picture, add effects and use this as texture. Quote Link to comment Share on other sites More sharing options...
gareth Posted May 27, 2007 Share Posted May 27, 2007 I have used it, with wings3d, its rather a pain though, saving in tga format and undoing that is too many buttons to click to update the image. Quote Link to comment Share on other sites More sharing options...
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