MJW Posted October 19 Share Posted October 19 A variation I'd suggest trying is to use the Texture Shader's Reflection Map (Equirectangular) Clipboard Image Mapping Method, with an equirectangular map in the clipboard. There are lots of equirectangular maps available, such as on the Equirectangular Flickr Group. I demonstrated a variation on this tutorial more years ago than I like to think about. The advantage of equirectangular maps over other methods of doing reflections is they never need resizing to map onto the image, because they represent the complete environment -- essentially a huge sphere surrounding the object. (That's the reason I added the shading mode in the first place. In fact, I think it may have been this tutorial that inspired me to add it.) 4 Quote Link to comment Share on other sites More sharing options...
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