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Lance McKnight

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Posts posted by Lance McKnight

  1. I have a question. Would it be possible to add a x and y coordinate to move the lightning bolt around instead of a static position?

    It looks like a very promising plug-in, something I may use in a project I'm currently working on, and this will come in handy.

  2. The color is truly soothing, calming even, and this might be the "tonic" I need to look at when I need to unwind after a long day at work. The red planet's texture is absolutely breathtaking, I can see concrete effect, and that's a bit unusual in a planet. Then again, space holds a lot of surprise for us on this terrain ball.

    I do agree with CSM that the glow line needs a bit of curve, but not too much of a curve. It should be subtle, but our eyes can detect it. Maybe, and I'm going out on a limb here, use Tube Oblique to pull that effect. I think the bottom planet could use a bit of "depth of field" blur if it hasn't already been done.

  3. Sozo,

    It's good to see you are posting space scape. I don't care if your gallery is chock full of space scape, and not many people do it as well as you do, so keep at it.

    Couple of things: I think the texture is too repetitious, and maybe a bit of sharpening with Sharpen+ or one of BoltBait's plug-in (Enhance Portrait, or something like it). Second, the planet on the bottom seem to repeat the same texture, and I think a bit of different style would add element of intrigue to your already awesome work.

    Those are just my thoughts, and you can ignore them if you think I'm wrong.

  4. :00: OOOOOO! Me like it! Me will download it! Thank you a bunch for it! :star:

    Edit: I immediately saw it being able to help me make more realistic glass distortion when I saw your model picture. Excellent plug-in, and it'll save me considerable time. *time to update one of my tutorials once again*

    See what it can do?

    th_IMG_0034.png

  5. Again, as Sarkut said above me, you can use any of the tools with antialiasing turned off as APshredder said.

    My question to you is this: what purpose are you trying to acheive? It sounds to me now, after rereading this thread for the 3rd time, that you are trying to create pixel art. If so, there are excellent tutorials on the web on how to make pixels image, we have Pixel Art umbrella in the Pictorium, and a competition for pixel arts. Also, I believe there might be a tutorial on pixel art, but I am not 100% certain.

    Maybe I am jumping the gun here, but I do hope you will follow some of the tips given to you here. Happy PDNing!

  6. Interesting as in...

    I find that using alpha-displacement gives a more glassy appearance. Thanks to xmario's glass orb tutorial, I had been using Gaussian blur to make the transparent not completely uniform, yet giving it the appearance of transparency. Median was used once, and the white highlight were elliptical then deleted with the text selected, and blurred around 50 pixels, much better than using the transparent gradients.

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