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Mike Ryan

Competition Hosts
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Posts posted by Mike Ryan

  1. PHP!!!!!

    PHP inmho is going to be more worthwhile as the adoption rate for it is huge, thus making online support, examples, and documentation amazing. Plus, most great open source web software is written in PHP and there are plenty of awesome MVC frameworks. Or you could go rogue and learn Ruby on Rails :P

  2. WEEKLY TUTORIAL COMPETITION

    The Discussion Thread

    The WTC Rules [Required Reading]

    -----------------------------------------------------------------------------------------------------------------

    • There is no maximum image size but if any of the images are larger than 800x800, please LINK to it instead!
    • No crude / offensive language, pics, et cetera.
    • Submissions will be disqualified if it does not match the theme of the tutorial!
    • Only one entry per person and no modifications to your image are allowed after submitting your entry.
    • Unless the tutorial SPECIFICALLY calls for a stock image, no stock images are allowed!
    • You are allowed one post in this topic. That post should include your entry, links to your source images.
    • Beyond these rules, if the competition host finds that the entry is clearly inappropriate for one reason or another, he or she may disqualify that entry without warning
    • Note: Unlike other competitions, the winner does NOT get to choose the theme for next week's competition, but he or she is welcome to make suggestions

  3. WEEKLY TUTORIAL COMPETITION

    How to Make a Sliced 3D Orange by csm725

    Link: | Deadline: Midnight, September 4th, 2010

    2rfyntv.png

    Welcome to the Brand New WTC!

    -----------------------------------------------------------------------------------------------------------------

    Welcome to the brand new Weekly Tutorial Competition. In this competition, the theme is determined by a tutorial. Your task? To take what you learn from the tutorial and create something even better. Since this is the first time this competition has ever run, here are my suggestions for the selected tutorial: think about ways to make the orange more realistic. A bland, white background might not be the most suitable choice to present your orange. Think about shadows and the overall texture of the orange. May the best orange win!

    The WTC Rules [Required Reading]

    -----------------------------------------------------------------------------------------------------------------

    • There is no maximum image size but if any of the images are larger than 800x800, please LINK to it instead!
    • No crude / offensive language, pics, et cetera.
    • Submissions will be disqualified if it does not match the theme of the tutorial!
    • Only one entry per person and no modifications to your image are allowed after submitting your entry.
    • Unless the tutorial SPECIFICALLY calls for a stock image, no stock images are allowed!
    • You are allowed one post in this topic. That post should include your entry, links to your source images.
    • Beyond these rules, if the competition host finds that the entry is clearly inappropriate for one reason or another, he or she may disqualify that entry without warning
    • Note: Unlike other competitions, the winner does NOT get to choose the theme for next week's competition, but he or she is welcome to make suggestions

    Deadline: Midnight on September 4th, 2010

    -----------------------------------------------------------------------------------------------------------------

    The deadline is at midnight on September 4th, 2010. Late entries are accepted until I close the thread. The competition will not end if there are less than five entries. Voting will begin within one to two days after the competition has ended. My timezone is Central (US and Canada). Good luck, everybody!

  4. Ok, so here are the rules for the competition:

    • There is no maximum image size but if any of the images are larger than 800x800, please LINK to it instead!
    • No crude / offensive language, pics, et cetera.
    • Submissions will be disqualified if it does not match the theme of the tutorial!
    • Only one entry per person and no modifications to your image are allowed after submitting your entry.
    • Unless the tutorial SPECIFICALLY calls for a stock image, no stock images are allowed!
    • You are allowed one post in this topic. That post should include your entry, links to your source images.
    • Beyond these rules, if the competition host finds that the entry is clearly inappropriate for one reason or another, he or she may disqualify that entry without warning
    • Note: Unlike other competitions, the winner does NOT get to choose the theme for next week's competition, but he or she is welcome to make suggestions

    As soon as it gets approved, I'd like to nominate myself to be the competition host and I'd start the competition immediately. Any suggestions for a great first tutorial?

  5. I highly advise against tiered competitions. There are a plethora of beginner's tutorials, and if any advance tutorial was chosen it wouldn't be hard for me (or any other comp host) to post a link to recommended tutorials for practice. Besides, comp hosts, how many new Paint.NET users join your comps in comparison to seasoned users?

  6. I was thinking about a competition that could be fun and accessible to both young and seasoned Paint.NET users informally named as the Weekly Tutorial Competition. The competition works like this: Each week an already created tutorial is chosen by last week's winner and entrants to the competition compete to make the best entry based on the tutorial. The basics to any theme are ready and available to new Paint.NET users where as more experienced users would have a better understanding of where to make changes to the tutorial's formula.

    So, what do you guys think?

  7. So, I am in AP Art this term. (Didn't want to be because of the work load, but the art teacher likes me so it should be a fun class). Anyways, here is my first AP Art piece as rendered in TerraGen then heavily manipulated in Paint.NET.

    ap_art_one.png

    Because I am in AP Art, expect a lot more from me. My portfolio type is 2D, and I think I might move into these kinds of scenery renders for my concentration.

    Edit: The above image is reduced in size. I'll work on getting a full size up by night's end.

  8. So, my build went flawlessly today. On my laptop, a Radial Blur at 360 degrees on the highest quality setting took about four to five minutes. On this new desktop, that has been reduced to just twenty seconds! Additionally, Speccy is reading the CPU temp at 19 degrees celsius. My happiness is around seven hundred and ninety three.

  9. Halo is as stereotypically uncreative cookie-cutter as FPS games get.

    I'm going to go ahead and disagree with you there. Halo truly deserves to be recognized as one of the best first person shooters for a number of non-stereotypical, creative, and out of the box reasons. The FPS experience of Halo is fundamentally different in my playing experience than any other FPS to date. The style of gameplay - mixed with the fantastic storyline - is truly remarkable and different. On top of that, Halo is blessed to be developed by Bungie which remains one of the few user-centric, high class game developers out there. I'm not a Halo fan by any means and nor have I ever owned a Halo game. My real excitement for Reach is it mimics some of the best elements of my favorite FPS (Team Fortress 2) such as classes, custom maps, and fun game types. Judging from the multiplayer beta, Reach blends these TF2 characteristics with the Halo experience in such a way that is not only similar, but also set apart from its Halo predecessors and for that I cannot wait to get my hands on my very first Halo game.

  10. So, I ordered a new power PC off of Newegg sporting a six core AMD Phenom II processor black edition base clocked at 32.GHz and I am happy that the monitor came a day early. That is right, Paint.NET forums: You do look sexy on twenty-four inches of awesome.

  11. Selection outline is how I am already creating inlines, but it is really ineffective for a number of reasons in this situation. It requires gaussian blurs it get the right softness, alpha masks to preserve the outline of the object, and it is difficult to get good, angled inlines.

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