Stephan
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Posts posted by Stephan
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I was just kidding, bu you CAN threaten people on the internets!
Also:
Wikipedia[/url]":eb2b2]Constructive criticism is a form of communication in which a person tries to correct the behavior of another in a non-authoritarian way, and is generally, a diplomatic approach about what another person is doing socially incorrect. It is 'constructive' as opposed to a command or an insult and is meant as a peaceful and benevolent approach. Participatory learning in pedagogy is based on these principles of constructive criticism.Constructive criticism is the process of offering valid and well-reasoned opinions about the work of others with the intention of helping the reader or the artist, rather than creating an oppositional attitude. An art critic can also be a champion of a new artistic movement in the face of a hostile public (e.g. John Ruskin), using scholarship and insight to show the value and depth of a new style. Critics might even champion a wholly new art medium; for instance the century-long critical struggle to have photography recognised as a valid art form.
There can be a tension between constructive and useful criticism; for instance, a critic might usefully help an individual artist to recognise what is poor or slapdash in their body of work - but the critic may have to appear harsh and judgemental in order to achieve this.
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@ DecemberWinds' Creation: You are saying that you should use Apple. However, PDN Doesn't run without the .NET 2.0 framework, (So not on Apple) And you are using Windows Vista Icons? Wth?
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Wow... Guess what? That looks EXACTLY like Paint.NET! Only, we have a less sucky logo
And, why not? They sell an app that's just like Audacity :S
EDIT: Also:
Feedback: 98.8% Positive -
Hey, those were just my 2 cents... 2 Cents from the holy wallet of constructive criticism!
Don't worry, you can do mine if you want! *threatens Glitchy with an AK-47* And even if you don't... :twisted:
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It surprises me, but i couldn't find anything either... Linkage to MY Dripping tutorial asap. :twisted:
EDIT: W00t! Linkage!
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The glows weren't done withing the bar at the top, the "I'm feeling Lucky" text doesn't fit i its button, and the effects you did on the logo are quite minute IMHO...
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I have a method, but there should be a tut out there... Mine involves not drawing ANYTHING yourself Just tell me if it's there, then i might just do a tutorial.
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I'm afraid Shuff still didn't understand...
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Could you make the frames go back again? This is kind of annoying.
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1: Magic Eraser= Magic wand + Eraser/Delete key?
2: Airbrush: That's gotta be the 500th time it is asked. Just... Draw the shape and do some Frosted glass on it :?
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My beautiful submission for this game one. I'll probably be beaten by Buzzkill, nut hey, who cares
http://stephanheijl.deviantart.com/art/ ... 4-65384075
EDIT: Linked to dA Page, for the sake of comments.
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I made a new PSP background. Gonna put it on DevianArt.
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I must indeed agree, that this IS an amazing feet!
+2 Kudos!
Feat?
Typo.
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I must indeed agree, that this IS an amazing feat!
+2 Kudos!
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TwistedWiskhers: That's a great cut-out
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Very well then... Let's create things
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So... Have we decided yet?
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Oh... Sorry, didn't see that. Did use search though
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Before any misunderstanding takes place, I DID use search and i looked in the popular feature requests topic.
Tile-based memory management. This type of memory saving is (As far as Google says...) A feature the GIMP uses to save memory when editing huge/large pictures.
You might already understand what i want, but if you don't, here's the explanation.
That's our normal Canvas. Okay, it's not really a huge canvas, but you'll get the point. Normally, this is One large canvas, where everything is being executed. Effects in PDN seem to be very slow at higher resolutions when in a higher value. ( That is, if you can't afford a damn killer-PC...)
Annieways, Say you would divide that whole canvas in small parts:
As far as my experiences go, smaller areas need less time to render an effect on. So, instead of rendering said effect on the whole canvas, you may just aswell render it on the part you're working on. Thus consuming less memory. On the other parts of the image, the effect maybe rendered with low priority, thus less memory consuming.
When you would like to work on a larger scale, the areas may be enlarged, or maybe even decreased to a set resolution. Effects are thus more memory friendly. Rendering divided over several parts is the solution to create hi-res images. This would be an amazing feature for people who make wallpapers, webcomics, and prints for dA or IstockPhoto, which all require enormous resolutions.
Tell me if this is possible, if there are any flaws in it, or anything else that might be on topic... It'll probably be a 4.0 feature (if even possible) and not to be fixed right now, but nice to have in the popular feature requests topic.
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It's absolutely useless. Absolutely. Useless.
It is for you, not for Forumer. It shows ads in that time, so there's an extra page to advertise on, and a tiny more number of people who click on said ad.
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I like its sharp and clean look, but the gradient is a bit easy, if you see what I mean.
Need just more 15 minutes of work.
@Stephen: Nice job! Looks sharp...but a tad bit unfinished.Thanks guys I'll try and add something tomorrow.
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I made a mobile phone for a school assignment. All PDN. For the non-dutch speaking, it says:
SlimLine 318The Ultimate TouchPhone
With a touchscreen for
more natural controlling.
-MP3 Player
-Advanced Menu options
-Unique design
-Optimal Control
0 Euro's!*
*In combination with a 54 year Vodafone subscription, costing 50 Euro's a month. Separate price: 599,999 Euro's.
Prizes are subject to change.
Monthly Skinning Competition Discussion -- #4 ended
in Paint.NET Discussion and Questions
Posted
I said IMHO = In my honest opinion.