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Stephan

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Posts posted by Stephan

  1. I was just kidding, bu you CAN threaten people on the internets!

    Also:

    Wikipedia[/url]":eb2b2]Constructive criticism is a form of communication in which a person tries to correct the behavior of another in a non-authoritarian way, and is generally, a diplomatic approach about what another person is doing socially incorrect. It is 'constructive' as opposed to a command or an insult and is meant as a peaceful and benevolent approach. Participatory learning in pedagogy is based on these principles of constructive criticism.

    Constructive criticism is the process of offering valid and well-reasoned opinions about the work of others with the intention of helping the reader or the artist, rather than creating an oppositional attitude. An art critic can also be a champion of a new artistic movement in the face of a hostile public (e.g. John Ruskin), using scholarship and insight to show the value and depth of a new style. Critics might even champion a wholly new art medium; for instance the century-long critical struggle to have photography recognised as a valid art form.

    There can be a tension between constructive and useful criticism; for instance, a critic might usefully help an individual artist to recognise what is poor or slapdash in their body of work - but the critic may have to appear harsh and judgemental in order to achieve this.

  2. Before any misunderstanding takes place, I DID use search and i looked in the popular feature requests topic.

    Tile-based memory management. This type of memory saving is (As far as Google says...) A feature the GIMP uses to save memory when editing huge/large pictures.

    You might already understand what i want, but if you don't, here's the explanation.

    hscnl8.th.jpg

    That's our normal Canvas. Okay, it's not really a huge canvas, but you'll get the point. Normally, this is One large canvas, where everything is being executed. Effects in PDN seem to be very slow at higher resolutions when in a higher value. ( That is, if you can't afford a damn killer-PC...)

    Annieways, Say you would divide that whole canvas in small parts:

    dhczo3.th.jpg

    As far as my experiences go, smaller areas need less time to render an effect on. So, instead of rendering said effect on the whole canvas, you may just aswell render it on the part you're working on. Thus consuming less memory. On the other parts of the image, the effect maybe rendered with low priority, thus less memory consuming.

    When you would like to work on a larger scale, the areas may be enlarged, or maybe even decreased to a set resolution. Effects are thus more memory friendly. Rendering divided over several parts is the solution to create hi-res images. This would be an amazing feature for people who make wallpapers, webcomics, and prints for dA or IstockPhoto, which all require enormous resolutions.

    Tell me if this is possible, if there are any flaws in it, or anything else that might be on topic... It'll probably be a 4.0 feature (if even possible) and not to be fixed right now, but nice to have in the popular feature requests topic.

  3. I made a mobile phone for a school assignment. All PDN. For the non-dutch speaking, it says:

    slimlinemb9.jpg

    SlimLine 318

    The Ultimate TouchPhone

    With a touchscreen for

    more natural controlling.

    -MP3 Player

    -Advanced Menu options

    -Unique design

    -Optimal Control

    0 Euro's!*

    *In combination with a 54 year Vodafone subscription, costing 50 Euro's a month. Separate price: 599,999 Euro's.

    Prizes are subject to change.

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