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Posts posted by Rick Brewster
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(1) I don't understand what you mean here. In the File menu there is New and Open ...
(2) The contents of that Tools drop down menu is currently a placeholder. I am planning on using this to provide some different functionality.
(3) So you actually use the Zoom tool? Good to know. I was considering deleting it. The 'hand' tool is actually the Pan tool. I think I removed it in v2.5 or something, because its functionality is redundant (just hold down spacebar and drag the mouse to pan with *any* tool).
(4) For the crash: You gotta make sure you paste the contents of the pdncrash.log file from your desktop. Otherwise it's really hard to know what went wrong.
Thanks!
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pdncrash.log on the desktop?
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Those are actually the result of a horrible bug in GDI+, but sure.
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Hmm I thought it was adding a white color. I guess it isn't! Simple bug
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redcat, Please post stuff like that in the Bugs & Troubleshooting section.
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Well beta is the wrong word, but yeah
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I dunno, who wants access?
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Ok. Well I've filed a bug to look at it.
For now, try everything else except the toon filter
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Hmm, that's odd that those plugins aren't working. Are there any that do work? (gradient plugin, etc)
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Ok thanks, I've filed that as a bug too.
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If you installed last week's build (2434 I think), this has some more fit and finish, and also instance consolidation.
"Instance consolidation" means that is ensures that only 1 instance of Paint.NET is open. If you go to open other images they will be routed to the instance of Paint.NET that is already open instead of opening another copy of Paint.NET.
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(1) sounds like a simple bug. So hey, I've filed a bug for it!
(2) Yes, I keep wanting to find something like this myself. I also plan on having a little asterisk to indicate images that are 'dirty' (i.e. have unsaved changes)
Oh, and be sure to upgrade to build 2440 with the download link I just posted a few minutes ago
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"MyScript" sounds like something from CodeLab. There is probably a very small (4-6kb probably) MyScript.dll in your Effects plugin directory. Just nuke it.
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P.S. This works a lot better in Paint.NET v3.0 with MDI and Ctrl+Alt+V, "Paste in to New Image".
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File ...
... Acquire
... From Clipboard
...
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What is a "signature compass rose"? Any examples?
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Ok so you're polluting the forum with a rant about the use of a word.
I guess we could identify every issue that bugs us about every post, and write a huge "FAQ -- READ THIS FIRST" post. So then every new person would have to read 50 pages of stuff before they could use the forum. I don't think that's really going to help. People don't read through bloody potato like that (I certainly don't).
If someone wants to refer to themself as a newbie, it's just their way of disclaiming experience in an attempt to get the most help possible.
Something like this is so low on my radar of things to worry about that I'm not even sure why I wrote this post.
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Once Paint.NET is capable of working with different layer types, the flood gates will be opened as to what can be added to the program (text layers, adjustment layers, effect layers, procedural layers, gradient layers, etc. etc. etc.). However, like Dan quoted above, this requires some enormous plumbing work (and UI work) to be done first.
And like I mentioned in another thread, if I were working on this full time, you'd already be seeing some pretty amazing things But I'm not, so progress is much slower.
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Best car ever.
I took some pictures of my BMW M3 GTR ...For a moment I read that and was extremely jealous until ...
... in Gran Turismo 4...Oh well
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Edited thread title
Please do not post with generic thread titles. Imaging if everyone posted a thread titled "I need help" -- the forum would be polluted and unnavigable.
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No. There are no plans to further enhance the GIF export capabilities of Paint.NET.
I recommend using PNG instead, it is a far superior file format.
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Ctrl+Shift+V is Paste in to New Layer. Not gonna change that.
In 3.0, however, Ctrl+Alt+V is Paste in to New Image.
Artifacts
in Paint.NET Discussion and Questions
Posted
Yup I found this out myself yesterday and have fixed it already. It'll be in next week's build. Thanks though
The problem is that the thumbnails in the upper right happen to "feed" off of the same composition bitmap. The updating of that composition was thus happening on two separate threads. So what would happen is that the normal rendering (the main canvas) would finish its update and then start drawing it to the screen -- meanwhile the thumbnail thread had started to update as well, and so that normal rendering ended up blitting a composition that was not complete.