DoubleD
Members-
Posts
36 -
Joined
-
Last visited
Everything posted by DoubleD
-
How to edit Text Layers in PDN file
DoubleD replied to DoubleD's topic in Paint.NET Discussion and Questions
That's kind of what I though but I figured I'd ask. @BoltBait Thanks for the reply! -
I have a PDN file with a few layers containing text. 3 Layers have a date in them and I stacked & offset then so the font I was using would look thicker. I now need to edit that date. Is it possible to edit existing text withing layers of do I have to delete them and start over?
-
God help me if I ever want to change the background. Going the rename to agif routes bangs the background into ever layer - I may just keep both DLLs and rename one .OLD or .NEW as I need Thanks for all your help
-
OK I just realized if take the GIF I created with the old animator and rename them the .agif I can suck them into paint.net (new plugin) and save as a new .pdn so I get the new format without having to go through the conversion The new animator will do it for me. I just have to load the old animator plugin if I only a .pdn file, create a new gif with the old plugin then remove the old plug in and suck it in with the new plugin ... Hope that makes sense Its late
-
@lynxster4 Yes I know - converting my old .pdn will be a pain
-
@Pixey No that doesn't really give me the same results. Plus I can sneak in an image say like a ghost on the letter S and the deleted on the letter t by covering it up with just a small but of the background. This allows me to introduce a bunch of stuff without having to redo the whole background See the two GIF file I attached Test-old.gif - done with the old Animator and Test-new.gif done with this one - I included Test-old.pdn PDN file as a TXT file just remove the .TXT and open it to look at it in paint dot net Test-old.pdn.TXT
-
Does this plugin allow all layers to be inclusive? I used to use AnimatedGifLibrary.DLL and that would merge all the layers. Since I switched to this new GIF creator I can;t use my previous .pdn files to mage GIF cuz it loses the background and eacho ne has to be modified to work. Example Layer 1 - it contains a background image Layer 2 - It contains text just one letter say H Layer 3 - it contains the letter e next to the H Layer 4 - it contains the letter l next to the He Layer 5 - it contains the letter l next to the Hel Layer 6 - it contains the letter o next to the Hell When twas save with the old GIF animator all layers were inclusive so there was a background an the letters spelled out Hello on the background - each layer has fixed about of time and if a layer was turned off in paint.net then it was ignores (like ;UseAsNote) If I try to use this animator the result just shows the background followed Just the letter H (no background) then just the letter o then just the letter l then just the letter l then just the letter o I guess I can keep both DDLs and remember that save as Animated GIF (*.gif, *.agif) is the old one and AGIF - Gif Animations and Images (*.gif, *agid) is the new one
-
@Djisves, I have notice that too.I thought I had used multiple commands on a single layer but I think you are correct they don't work.
-
Here's a copy of the read me but as @lynxster4 said it is in the download ImAPNG.FileType.ReadMe.txt
-
OK thanks for your help - when you get back on - How do I turn off transitions ? I used a transition =fade which is nice (maybe too slow) but now everything after is using fade so I tried transition=none and I think that worked
-
Can you combine //background; 3000ms ? My GIF doesn't seem to be waiting to go to the next frame. I used //background; 10000ms which should take for ever but nope it goes right to the next frame
-
Good to know you only need the speed set once - I was gong nuts adding speed to all the layers The dog will be moving around too do I'll have to repeat that Hello layer bunch - I suppose I could duplicate the background and the hello layers, merge the layers down and then set a new //Background and add the dog there Do I have an old plug in my txt doc has Commands to define how the layer content will be used: UseAsBackground; Set this background for all following frames up to the next background command. UseAsBackground=false; means that the following frames do not use a background UseAsForeground; Set this foreground for all preciding frames up to a previous background command. UseAsForeground=false; means that the preciding frames do not use a foreground UseAsNote; Ignore layer. The layer may be used to draw help lines. UseAsDefault; Set the image in the layer as default image. Used if the viwer does not support animations. Has no effect in GIFs, will be handled like UseAsNote. UseAsSprite=NAME,ORIGINX,ORIGINY;
-
Just checking of I'm using this correctly I'm Spelling a word out letter by letter layer 1 has an image and I use //UseAsBackground layer 2 I add the H //400ms layer 3 is actually a duplicate of layer 2 and I add an e with //400ms layer 4 is actually a duplicate of layer 3 and I add an l with //400ms layer 5 is actually a duplicate of layer 4 and I add an l with //400ms layer 6 is actually a duplicate of layer 5 and I add an o with //400ms I then go back and add a few images in between to if I want to add more, like a image of a dog I must duplicate layer6 so I don't loose my text so layers are H He Hel hell hello To add images I duplicate the hello layer Is this the best way or is there a better way?
-
On the bright side I noticed I have to clean my edges and remove the white specks Thanks You and sorry
-
! am so sorry and oh boy I feel stupid now! ! ! It is transparent The place I was inserting the image to, had a white background - I ran a little test with the following and realized what a dummy ! <html> <head> <style> body { background-color: #0000ff; } </style> </head> <body> <BR><BR> <img src="file:///C:\Users\MyName\Pictures\t1\Testing.gif" alt=" - Image Not Found -" width="500" height="500"> </body> </html>
-
@Pixey I am so sorry and oh boy I feel stupid now! ! ! It is transparent The place I was inserting the image to had a white background - I ran a little test with the following and realized what a dummy ! Thank you <html> <head> <style> body { background-color: #0000ff; } </style> </head> <body> <BR><BR> <img src="file:///C:\Users\MyName\Pictures\t1\Testing.gif" alt=" - Image Not Found -" width="500" height="500"> </body> </html>
-
All my frames have transparent backgrounds. I save using AGIF - GIF Animation and Images (*.gif, agif) with a .gif extension
-
Transparent GIF - using ImAGIF I created some animations with transparent backgrounds. I saved both a .pdn and .gif (AGIF option) When I view the GIF's the background is not transparent Is there a command or setting I have to use to make it transparent?
-
So I can only open animated PNG files, not save them. Thank you I di see load only but I wasn't sure what that meant
-
Here's what the C:\Program Files\paint.net\FileTypes directory looks like Note I renamed the old dll i was using Here are the options I see on a save as
-
I save the zip file to my Plug-Ins directory, opened it and copied ImAPNG.FileType.dlc ImAPNG.FileType.dll ImAPNG.libpng-x64.dll and ImAPNG.libpng-x86.dll to the C:\Program Files\paint.net\FileTypes directory Also is the a list of all the // directives
-
I installed both AGIF and APNG. Save as AGIF is visible but I don't see save as APNG Am I doing someith wrong ?
-
Is this plugin still the go to for paint.net version 4.2.13 Animated gif or png files