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Posts
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Posts posted by AndrewDavid
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The part I couldn't get was how to create the proper texture. I spent time on the laces and tried to get them to lineup correctly on a sphere in Shape3D. I came close once with the texture part - but I ruined it and couldn't recreate it. I just got lucky finding the right color. The textures you guys did was amazing. I don't think I followed the correct path to create the object after reading your comments. Thanks for the feedback.
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1 minute ago, Rick Brewster said:
So, tl;dr ... ¯\_(ツ)_/¯
LOL - not a problem for me at all
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Application paint.net 4.0.13 (Final 4.13.6191.1824)
Build Date December 13, 2016
Hardware accelerated rendering (GPU) False
Animations True
DPI 96.00 (1.00x scale)
Language en-US
OS Windows 10 (10.0.14393.0)
.NET Runtime 4.0.30319.42000
Physical Memory 8,143 MB
CPU Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
Architecture x64 (64-bit)
Process Mode 64-bit
Speed ~3193 MHz
Cores / Threads 4 / 4
Features DEP, SSE, SSE2, SSE3, SSSE3, SSE4_1, SSE4_2, XSAVE
Video Card NVIDIA GeForce GT 720
Dedicated Video RAM 995 MB
Dedicated System RAM 0 MB
Shared System RAM 4,071 MB
Vendor ID 0x10DE
Device ID 0x1286
Subsystem ID 0x108710DE
Revision 161
LUID 0x00008CA6
Flags None
Outputs 1
Video Card Microsoft Basic Render Driver
Dedicated Video RAM 0 MB
Dedicated System RAM 0 MB
Shared System RAM 4,071 MB
Vendor ID 0x1414
Device ID 0x008C
Subsystem ID 0x00000000
Revision 0
LUID 0x00009558
Flags Software
Outputs 0Here's mine if you see anything unusual. I turned off the hardware acceleration and will let the post know if I see it again.
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Nice pic - I see that all the time - I thinks its your CPU asking for a beak - or your memory has reached capacity. But that is only my opinion. I run a lot of effects that I think do not get out of memory as well as they should. A restart seems to solve that shaker effect. Thought it was just my eyes asking for a rest.
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Considering there are over 900 - It is small
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We think alike Ego - Just what I plan to do - speed is not an issue loading Paint - but 200 plug-ins sounds like a good number to stick to. And lets not forget the ones I don't know how to use. .
After some thought and installing EDHarvey-Effects 4.0.5120 (1 DLL) that gave me 28 effects - the real issue might be the way Plug-in browser is reporting the numbers. It wants to count effects as Plugins. Can be confusing to a new user. I treat them differently.
If 1 Plug-in gives me 28 effects - It's still 1 plug-in. To remove one effect of EdHarvey's - I have to remove all of his. And yes I know his is unique.
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Just makes me wonder MJW......
30 minutes ago, MJW said:to accurately paint or erase along an edge;
If you select the area first - before you paint or erase - the app prevents you from going outside the selected area to paint or erase.
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Thank you both for your comments. Learning well - but still a long way to go to match you two.
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lynxster4 deserves a place in my art gallery with this latest creation. Learning to use the add-ins a little better now using her shape. Did you know there is art buried in those bevels of yours lynster?
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WOW - Competition is TOUGH! Last minute try
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Thank you Thank you Thank you. Can you believe I just found your pack today? I can. What better way to say thank you than sharing a few uses of your shapes. Exactly what I needed to practice with. Just finished all of TRs add-ins and I too like the shapemaker. Hope to get to learn it as well as you. Then I can have some fancy dancy icons to share with you. In the meantime - keep on shaping.
I know - too much red. Still a noobie
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Curtis' Plugin Pack (Update for 3.5.4)
in Plugin Packs
Posted
Yes I am aware two effects are not working. Posting this error report to ask if this would have any effect on any other effects contained in paintdnet. The only error report I see in my installation. Usefull should curtis still be interested in resolving the two plugin failures. As a side note - been having trouble with my mouse and trying to resolve the issue myself.
C:\Program Files\paint.net\Effects\CurtisBlack.Common.dll, version 1.0.3736.39220
Type: NearestNeighborCheckersRenderer
System.TypeLoadException: Method 'OnRender' in type 'NearestNeighborCheckersRenderer' from assembly 'CurtisBlack.Common, Version=1.0.3736.39220, Culture=neutral, PublicKeyToken=null' does not have an implementation.
Type: NoResizeCheckersRenderer
System.TypeLoadException: Method 'OnRender' in type 'NoResizeCheckersRenderer' from assembly 'CurtisBlack.Common, Version=1.0.3736.39220, Culture=neutral, PublicKeyToken=null' does not have an implementation.
Type: PaintDotNet.Rendering.Int32Size
System.TypeLoadException: Could not load type 'PaintDotNet.Rendering.Int32Size' from assembly 'PaintDotNet.Base, Version=4.13.6191.1824, Culture=neutral, PublicKeyToken=null'.
Type: ResizeRotatedGridMultisamplingCheckersRenderer
System.TypeLoadException: Method 'OnRender' in type 'ResizeRotatedGridMultisamplingCheckersRenderer' from assembly 'CurtisBlack.Common, Version=1.0.3736.39220, Culture=neutral, PublicKeyToken=null' does not have an implementation.