Jump to content

Noob's quest: looking for the Alpha channel

Recommended Posts

Greetings people, your newest noob here.

I have been trying to create textures for a custom 3D model for a certain game that I enjoy. I am about done and it doesn't look too bad actually, but now I have run into a problem. Apparently the game uses the alpha channel of the texture to determine where it will use the player colour instead of what is in the textures and I can't figure out how to tinker with it. Can I use Paint.net to do it at all? If yes, how? If not, what can I use instead?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...