Sevain Posted February 1, 2008 Share Posted February 1, 2008 Greetings people, your newest noob here. I have been trying to create textures for a custom 3D model for a certain game that I enjoy. I am about done and it doesn't look too bad actually, but now I have run into a problem. Apparently the game uses the alpha channel of the texture to determine where it will use the player colour instead of what is in the textures and I can't figure out how to tinker with it. Can I use Paint.net to do it at all? If yes, how? If not, what can I use instead? Quote Link to comment Share on other sites More sharing options...
Mike Ryan Posted February 1, 2008 Share Posted February 1, 2008 Yes you can. Press the More button on your color window to view additional color options. There you will find Transparency which is alpha. Quote Link to comment Share on other sites More sharing options...
Sevain Posted February 1, 2008 Author Share Posted February 1, 2008 Thanks. I'll see if that works. Quote Link to comment Share on other sites More sharing options...
BoltBait Posted February 1, 2008 Share Posted February 1, 2008 Here are some plugins to allow you to modify the alpha channel: Easy: Transparency Adjustment Intermediate: Channel Blur Alpha Mask Import Plugin * Alpha to Gray (The opposite of AMIP) Advanced: Curves+ Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
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