TechnoRobbo Posted April 3, 2014 Author Share Posted April 3, 2014 I'm not going to say no and I'm not going to say yes. I have been mulling this over since SkullBonz actually had asked me a similar question. It all depends on the shape of the selection and wether there are concave pockets that could fool a UV mapping algorithm. Skull actualy only wanted a hand full of control points but a full selection would require lots of control points to be assessed. It could be done like a ray trace, that would be slow, but there would be areas in a complex selection that would be blocked. I'll have to keep thinking about this one, Quote Go out there and be amazing. Have Fun, TRSome Pretty Pictures Some Cool Plugins Link to comment Share on other sites More sharing options...
ratty redemption Posted April 3, 2014 Share Posted April 3, 2014 understood to all that, and at least your interested in the idea. from my work with blender 3d, i really can appreciate how tricky uv mapping can be. if ever you'd like some public or private beta testing let me know. i've beta tested on various apps over the years, including blender, crazybump (a bitmap to normal map generator) and a some level editing tools for idtech games. and i'm quite good at stress testing apps or finding uses for them that devs might not of thought of, he he. Quote ratty redemption deviantart.com Link to comment Share on other sites More sharing options...
toe_head2001 Posted January 7, 2015 Share Posted January 7, 2015 (edited) Thanks man for the useful plugin. Edited January 7, 2015 by toe_head2001 Quote My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
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