Rick Brewster Posted September 23, 2005 Share Posted September 23, 2005 Paint.NET slices up many compute-intensive tasks onto multiple threads. These tasks include resizing an image (Image->Resize), image composition (layers -> flat bitmap), image rendering (flat bitmap -> intermediate buffer, which includes zoom in/out processing), effect rendering, PDN format loading and saving, and rendering of scaled/rotated pixels with the Move Selected Pixels tool. The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
.NUB Posted January 16, 2006 Share Posted January 16, 2006 hmm... i've only begun to use multiple threads. I've read something on the Pentium 4 HyperThreading implementation being flawed, and in some cases degrade performance, where as a proper implementation would have only performance gains and never performance hits. Safe C# is inefficient… Optimize code… Hmm… These pointers and API calls are so confusing. Link to comment Share on other sites More sharing options...
Damic Posted January 29, 2006 Share Posted January 29, 2006 @ .NUB That's the problem with Hyperthreading, you got only 1 CPU thats must do multiple threads and in most cases it's slowing down in HT mode Link to comment Share on other sites More sharing options...
jaakan Posted March 29, 2006 Share Posted March 29, 2006 hmm... i've only begun to use multiple threads.I've read something on the Pentium 4 HyperThreading implementation being flawed, and in some cases degrade performance, where as a proper implementation would have only performance gains and never performance hits. HyperThreading enabled will degraded performance under heavy load. It was really made so that when your playing a game, the unused chip time can be doing some ( normal background system task aka light loads ) instead of being idle. 66% = game, 33% = idle to 66% = game, 33% = anything running in the background the problem is if either HyperThread1 has a very heavy load and halts nothing comes out HyperThread2 until that HyperThread1 finshes what it is doing. Link to comment Share on other sites More sharing options...
wiak Posted July 12, 2006 Share Posted July 12, 2006 HyperThreaded is NOT a true multiprosseor! Dual-Core & Dual-CPU will greatly improve speed HT will little bit improve speed but you will be better off Link to comment Share on other sites More sharing options...
Rick Brewster Posted July 12, 2006 Author Share Posted July 12, 2006 This thread is old and stale. Please do not add on to threads that are clearly long dead. Locked The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
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