Jump to content

Paint.NET on a Mac!


Recommended Posts

Hey Everyone!

I've been gone for what seems like ages. Along the way I started dabbling with making iPhone apps, an act which requires the use of a Mac. While there are decent graphics programs available for that platform, it seems I always come back to Paint.NET for any work I do. I recently released my first app to the wild and ALL of the icon and UI graphics were created using Paint.NET (via Parallels running Win7). Check it out when you get a chance!

mzl.aenxekoy.320x480-75.jpg

View in iTunes

*I know the app is kinda simple and some are saying it is a rip-off, but this post is focusing on the art. ;-)

Edited by barkbark00

 

Take responsibility for your own intelligence. ;) -Rick Brewster

Link to comment
Share on other sites

Developers keep 70% of the revenue. Apps for the iPhone can be written in C,C++, or (most often) Obj C. However, there are several tools that help devs bridge the gap between the required C based stuff and some other languages, even some web languages.

 

Take responsibility for your own intelligence. ;) -Rick Brewster

Link to comment
Share on other sites

For my released app, I kinda cheated and used a program call GameSalad (Mac-only). It is more of a game creator than an IDE in that it doesn't require you to "code", but does use some scripting/expressions.

Apple ships its own IDE called xCode, which I have been slowly learning by reading a few different books. As far as online tutorials, I haven't done a whole lot of searching, so I'm guessing that Google could give you more than I could, which is nothing... ;-)

Also, there IS money in this! My start-up cost were about $1200, and I'm probably gonna clear that in my app's first week...

 

Take responsibility for your own intelligence. ;) -Rick Brewster

Link to comment
Share on other sites

Unless you want to utilize iPhone framework stuff (UI libraries and such) you could code in straight C or C++, but you need a mac to debug or otherwise compile for on an iPhone. My costs included hardware ($999 MacBook) and developer licensing ($100 for Apple, $100 for GameSalad "indie/express").

Edited by barkbark00

 

Take responsibility for your own intelligence. ;) -Rick Brewster

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...