P13Darksight Posted December 20, 2009 Share Posted December 20, 2009 Not sure if this is around but, this is what I came up. What it basically does is take the intensity of the current pixel and performs some very simple mathematical operation on them to adjust the color of them. I plan to continue to improve the plugin later on, but for now why not release it? It features a very simple user interface. Made for Paint.Net 3.5.1 Version 1.0.0.2 Snapshot of UI: It can be found in the Effects->Color Features of this plugin: [*:llg1a6j0]Perform Color operations on separate channels[*:llg1a6j0]Its like adjusting the layer properties...only simpler...[*:llg1a6j0]Ability to choose which channel to perform operations on[*:llg1a6j0]Swizzle!(Place one color channel into another. Ex: Red goes into Blue) Current Modes supported: [*:llg1a6j0]Normal[*:llg1a6j0]Addition[*:llg1a6j0]Subtraction[*:llg1a6j0]Multiplication[*:llg1a6j0]Division To Do list [*:llg1a6j0]Faster performance[*:llg1a6j0]Fixed and improved User interface[*:llg1a6j0]Hardware acceleration and hlsl code usage!(its on the back burner...) ------------------------------------- Want some proof??? Well since you asked! Lets use my work in progress incredible hulk piece shall we?? Before: Hidden Content: After: Hidden Content: --- Hidden Content: I know not very pretty out of the box..but after a bit of work with other things you can achieve this... Hidden Content: And Hidden Content: - Swizzle Operations: Before: From Blue to Green Enjoy and give feedback! And no hard feelings if you dislike it either. I want to make it better so anything and everything helps. IntenColor.zip Quote http://p13darksight.deviantart.com Link to comment Share on other sites More sharing options...
Boude Posted December 20, 2009 Share Posted December 20, 2009 Because this is an "extension" of PDN's capabilities (it's like blendmodes plus, but this is like layer properties plus) is there any way you can make this re-editable? Quote History repeats itself, because nobody was paying attention the first time. Link to comment Share on other sites More sharing options...
P13Darksight Posted December 20, 2009 Author Share Posted December 20, 2009 Because this is an "extension" of PDN's capabilities (it's like blendmodes plus, but this is like layer properties plus) is there any way you can make this re-editable? I wouldn't call it exactly layer properties plus quite yet, although thats a cool name I might rename it later make it haha. I'm adding in some more Modes to it right now, as well as some other features. As for making it re-editable, I don' see why not, it'll require some extra work, but I don't why it can't be done. Quote http://p13darksight.deviantart.com Link to comment Share on other sites More sharing options...
KarolCapelFan Posted December 20, 2009 Share Posted December 20, 2009 This looks pretty useful. I can't think of any improvements right now. Quote Link to comment Share on other sites More sharing options...
P13Darksight Posted December 21, 2009 Author Share Posted December 21, 2009 I've updated the plugin. Next update comes next weekend, if not sooner(depends when I can get back to computer) Here is what has changed: [*:2oxtumgd]Added a new mode called Normal...its no mathematical operations applied..at all.[*:2oxtumgd]Faster performance[*:2oxtumgd]Swizzle![*:2oxtumgd]Changed up User interface To do list [*:2oxtumgd]Even Faster performance[*:2oxtumgd]Improved and Fixed User interface[*:2oxtumgd]Hardware acceleration and hlsl code usage!(its on the back burner...) Thanks for the support! Quote http://p13darksight.deviantart.com Link to comment Share on other sites More sharing options...
Simon Brown Posted December 21, 2009 Share Posted December 21, 2009 Have you considered using IndirectUI? Quote Link to comment Share on other sites More sharing options...
P13Darksight Posted December 21, 2009 Author Share Posted December 21, 2009 Have you considered using IndirectUI? Actually I have not,any resources or documentation on it would be appreciated, I'll study up on it next weekend when I can get back to my computer, if not sooner. Quote http://p13darksight.deviantart.com Link to comment Share on other sites More sharing options...
Simon Brown Posted December 21, 2009 Share Posted December 21, 2009 To use it, inherit your effect class from PropertyBasedEffect instead of Effect. Most IndirectUI effects use CodeLab, which makes writing such plugins easier, but not all. There is code available (under MIT) which uses IndirectUI without CodeLab. Quote Link to comment Share on other sites More sharing options...
P13Darksight Posted December 21, 2009 Author Share Posted December 21, 2009 To use it, inherit your effect class from PropertyBasedEffect instead of Effect. Most IndirectUI effects use CodeLab, which makes writing such plugins easier, but not all. There is code available (under MIT) which uses IndirectUI without CodeLab. Thanks a bunch that looks a lot easier, then what I thought it would be. I'm a start working on that right away, since i have some time available to me. Quote http://p13darksight.deviantart.com Link to comment Share on other sites More sharing options...
P13Darksight Posted December 31, 2009 Author Share Posted December 31, 2009 Sorry for double post! But I've updated the plugin. It does not use Indirect U.I for one reason, which will be revealed in the future. This update mostly brought speed improvements to the table. Enjoy Quote http://p13darksight.deviantart.com Link to comment Share on other sites More sharing options...
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