Ruhana Posted March 19, 2009 Share Posted March 19, 2009 I'm trying to work on some textures for Unreal, but the transparency values in Paint.NET TGA's show up as white when importing into UnrealEd. Is there a plugin to save alpha info into a separate channel in the TGA? Using Photoshop works fine, but I'd like to work with Paint.NET if I can. Thanks! Quote T shirts printing Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.