Urnemanden

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    150
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Profile Information

  • Gender
    Male
  • Location
    Denmark
  • Interests
    2D & 3D Graphics, Nature & Branches, Photographing & Recording Videos. I am doing most multi-media & I love it!

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  • Website URL
    http://www.urnemanden.com
  1. That's a very nice result minner! Do you remember how you created the "texture"/reflection/color blend each letter has?
  2. This tutorial had some interesting results I could experiment with, ending up with this: As I had to re-size the logo down to 300x50 for website purposes though, I saw that the details made the text frustrating and hard to read. So after giving it outline, shadow, remove the shadow, remove the outline and anything else I ended up with this result. And I'm quite pleased with it! Thank you very much, the tutorial learned me a lot.
  3. My own try on this one. Great tutorial, thank you!
  4. Thanks, this tutorial taught me a good use of Alpha Mask and the outcome was very interesting!
  5. Thank you a lot for solving my issue. The Quadrilateral Reshape might not be as exact because of the small nubs, but the plugin helped me!
  6. I am using most of my energy on making textures out of real pictures as I've got the best results that way. And well - sometimes I forget my tripod and is taking the pictures handheld resulting in that some pictures gets a quite weird size and cannot be rotated right like the example below. If it is somehow possible to make the object stretch to the canvas, so I could use it for 3D Modelling purposes, you are very welcome to reply to this topic. Thanks in advance for the help!
  7. - Add a new layer :AddNewLayer: - Select the Line/Curve tool and disable Anti-Alias in the menu - Draw the line at the edge and move the nurbs till you find their location satisfying. - Ctrl+I to invert the selection and go back to the layer where your banner is. Press delete to delete the edge and make the curved. If you simply want round edges, I will suggest that you use the plugin named Rounded Rectangle on a new layer and then do step 4.
  8. Kinda the same for me. Most of my plugins has disappeared, even when I don't get any plugin erros. We are among others talking about Align Object and most of all "Object ->" Plugins.
  9. I can confirm that this doesn't happen on my Windows Vista 64bit. Everything seems to run just fine - it does take some time for the P.NET installer to show up again, tho.
  10. Much better! I didn't think that the background actually were trees, sorry if I've used misleading words. Could you possibly PM me the tree background? I would like to have a closer look into how it was made. I might try do a background similar tomorrow then, if I may?
  11. iWood Good quality and very realistic wood pieces! I wonder how you do them? The picture is implemented very well into the wood, but I find the head's outline a little too sharp. In contrast to the wood's dark and soft surface, the light spots on her face looks a little bit aliased from long distance. Of course, this is a minor issue, overall I like that picture a lot - especially the big head, due to its not as transparent skin.
  12. Also the plugin named Film by Pyrochild could be useful for creating an old looking image. You can either use it on your image, or on a new transperant layer with a layer property applied.
  13. Re-Volt supports bmp, but you cannot have 2 bitmaps of the same name in the same folder. Therefore the Re-Volt Developers has chosen to call the mip-map version of each texture *.bmq instead of *.bmp, since it's quite easy to overcome the individual levels folder, which aleready have other filetypes containing geometry and such. Well, I'll continue hoping then. Thanks for replying me tho, and I'm also glad to see someone who have been playing Re-Volt
  14. Hello, Since the game called Re-Volt, uses *.bmq as bitmap mipmap pictures, I often need to open these and edit them. Paint does the job fine opening them as were they bmp (they are), but Paint.NET tells that the image type isn't recognized. Is there a way around that? It's easy to save them as bmq's since I just need to rename the extension, but when it comes to opening them again, I have to rename the file name and extension, to open it again (texture and mipmap texture is called the same with the exception of the extension). I think a plugin would do the job and to me it sounds like an easy job, sine bmp support already is added. Any tips on this would also be very welcome
  15. A picture I somehow created some time ago.