Hello,
Since the game called Re-Volt, uses *.bmq as bitmap mipmap pictures, I often need to open these and edit them. Paint does the job fine opening them as were they bmp (they are), but Paint.NET tells that the image type isn't recognized. Is there a way around that? It's easy to save them as bmq's since I just need to rename the extension, but when it comes to opening them again, I have to rename the file name and extension, to open it again (texture and mipmap texture is called the same with the exception of the extension).
I think a plugin would do the job and to me it sounds like an easy job, sine bmp support already is added. Any tips on this would also be very welcome