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Magic wand tool antialiasing


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Would it be possible for the magic wand tool to get the angles between adjacent pixels selected along boundaries so the selection can accommodate anti-aliasing along the edges? It would really round out the tool well to support a behavior like this; frequently I find myself trying to fill a texture into a selection region that was made with the magic wand, or doing filter adjustments, and it'll create hard edges because the selection is snapped to pixels.

 

I doubt there's any room for this now, but I didn't see this show up in a cursory search of the site for topics, so maybe keep it around as food for thought? That's all

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