NinthDesertDude Posted November 15, 2021 Share Posted November 15, 2021 Would it be possible for the magic wand tool to get the angles between adjacent pixels selected along boundaries so the selection can accommodate anti-aliasing along the edges? It would really round out the tool well to support a behavior like this; frequently I find myself trying to fill a texture into a selection region that was made with the magic wand, or doing filter adjustments, and it'll create hard edges because the selection is snapped to pixels. I doubt there's any room for this now, but I didn't see this show up in a cursory search of the site for topics, so maybe keep it around as food for thought? That's all Quote Link to comment Share on other sites More sharing options...
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