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null54

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Posts posted by null54

  1. 18 hours ago, bawar said:

    Is there any option to change default saving file type from .png to .jpg?

     

    No, from the FAQ:

     

    Quote

    Can I change the default save format to JPG?

    No, jpeg is a "lossy" format. That is, every time you open a jpeg and save it, you're losing quality. This is like making a photocopy of a photocopy, etc. PNG and PDN, on the other hand, are exact formats. You can open and save them as often as you like without losing a single pixel of quality. So, paint.net defaults to PNG format for single layer images and PDN for multiple layer projects. If you want to save as jpeg, you need to choose it by hand. This ensures that you won't lose quality in your image unless you specifically choose to do so.

  2. 3 hours ago, Furatus said:

    I'm getting an error message "Preview warning: At least two layers are required when specifying a custom style."

     

    The Input Layers option in G'MIC-Qt needs to be set to All in order for Stylize to see the clipboard layer.

    • Like 1
  3. 2 hours ago, esco-uk said:

    This is the first time using a gradient in my work to be honest.

     

    I misinterpreted your original post to mean that you had recently upgraded from a pre 4.2.2 version of Paint.NET.

     

    As I mentioned in my previous post, the fix would be to use BC7 or one of the uncompressed formats (e.g. R8G8B8A8).

    • Thanks 1
  4. 1 hour ago, esco-uk said:

    I have to save my work as .dds in either DXT1 or DXT5 which leaves a gradient i painted with lots of banding.

     

    What version of Paint.NET were you using previously?

    The original DDS plugin was replaced with one that supports the DirectX 10 formats in Paint.NET 4.2.2.

     

    Unfortunately, the DirectXTex library that the new plugin uses does not provide any quality options for the DXTn compression.

    I would recommend that you use BC7 or one of the uncompressed formats when saving images with a gradient.

    • Thanks 1
  5. 1 hour ago, Rick Brewster said:

    The only limits for file/image sizes are based on available memory and any limitations in the codec itself

     

    My guess is that the 581Mbyte file probably exceeds 4 GB of image data and is using the BigTiff file format.

     

    BigTiff is a TIFF variant that uses a different file signature and 64-bit file offsets.

     

    Edit: I was able to reproduce the error with a file I converted to BigTiff using ImageMagick.

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