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WhiteStar Magic

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  1. Thanks for the responses... I was away for a bit and could not respond sooner. @ Rick, I appreciate the amount of effort it would require to implement such a feature/function but as we all know, the amount of plugin's over the years has been ... shall we say, "extensive" Great for Paint Net but a PITA to administer at times LOL. Hopefully someday, something like this will be available to make it easier to update the plugins, I'm sure everyone will appreciate it, even the plugin developer's. WhiteStar
  2. Good Day folks, It's been a while since I came into the forum and I searched to see if this particular issue / question has been addressed previously and I found nothing that relates to my question, so here it goes. If this is in the wrong forum please feel free to place it in the correct spot. I have been using PaintNet for a few years now and absolutely love it, does everything I need & want. This is largely due to the excellent plugin's which are available to do all the little extras but this has also caused me some small issues. Plugin's are updated quite regularly and new ones are added while some older ones are discontinued or deprecated altogether. I use several plugin's from various authors and it is quite a chore to cross check each to see if there is a newer version or a replacement. The Question is: Is there a method or a means to auto-check current plugins against the latest as posted on PaintNet site ? I have not seen anything that relates to some mechanism which would cross check current plugins with what has been posted by the respective authors. If you use NotePad++ Editor for example, it checks itself and the plugins as installed to see if there is a new version or update available.
  3. It's interesting, but having just updated to PN 3.5, I decided to Download all my Fav Plugins. (just under 5mb of DLL). I figure I'll check the new Plugin Load Errors and Lo & Behold! See below, it seems that this Plugin is deprecated as it is now built into PN 3.5. Or, is there an error somewhere ? 1 of 5 -------------- File: C:\Program Files\Paint.NET\Effects\EdHarvey.Effects.dll Name: EdHarvey.Edfects.Effects.DentsWarpPlusEffect Version: 3.36.3160.38013 Author: Ed Harvey Copyright: Copyright © 2006-2008, Ed Harvey Website: http://paintdotnet.forumer.com/viewtopic.php?f=16 Full error message: This plugin is now built-in to Paint.NET. 2 of 5 -------------- File: C:\Program Files\Paint.NET\Effects\EdHarvey.Effects.dll Name: EdHarvey.Edfects.Effects.SurfaceBlurEffect Version: 3.36.3160.38013 Author: Ed Harvey Copyright: Copyright © 2006-2008, Ed Harvey Website: http://paintdotnet.forumer.com/viewtopic.php?f=16 Full error message: This plugin is now built-in to Paint.NET. 3 of 5 -------------- File: C:\Program Files\Paint.NET\Effects\EdHarvey.Effects.dll Name: EdHarvey.Edfects.Effects.CrystalizeEffect Version: 3.36.3160.38013 Author: Ed Harvey Copyright: Copyright © 2006-2008, Ed Harvey Website: http://paintdotnet.forumer.com/viewtopic.php?f=16 Full error message: This plugin is now built-in to Paint.NET. 4 of 5 -------------- File: C:\Program Files\Paint.NET\Effects\EdHarvey.Effects.dll Effect Name: EdHarvey.Edfects.Effects.LensBlurEffect Full error message: This plugin is now built-in to Paint.NET.
  4. Good Day Folks, I have been using PaintNet 3.36 for some time and just love, recently I started using the 3.5 beta's and MAN ... LOOKING GOOD ! ... Just the way to make a Old Doodler Happy !! But I have a Small request if it can be considered. Can a New Forum be created for PDN 3.5 Plugins where Plugins that are tested and operational with 3.5 be posted ? PLEASE ! I have been transfering some of my 3.36 ones over and as stated in the dev forum, not all work and some are being reworked now and are working. It would simply make it easier for us to Locate and get the latest & greatest for the new rev. Thanks to EVERYONE, You Guys ROCK !
  5. Thanks Kamala.... I have seen that spot and it looks wonderful... but I don't have a spare couple of hundred for the CD Besides... I don;t make money doing this, I do it cause I enjoy it.... IF it was a business etc... that would be different. WhiteStar
  6. OMA.. Please don't go ! It's nice to see your work here and I for one would miss our dialog, which only just started... I sincerely hope things can work out and you'll decide to stay.
  7. Thanks Kamala.... Well... I am about 1/2 way done with the reconstruction of the temple. I decided to make it closer to scale of 150m long x 120m wide and this build will also have the described landscaping that Herotrodus described in his journals. Although, I think I am going to cheat a little there and use more available Palms, as I can't seem to locate Doom Palm textures and am not into making a whole set of Tree Textures. Sadly, I have also tried to locate Acacia Tree Textures but without success, and they are even more complicated than the palms. I hate to compromise. Oh Well... Ces't la vie !
  8. WOW OMA !!!! I just looked through here and YOU are most certainly an ARTIST ! I'm VERY IMPRESSED ! I can only imagine what you could do with 3D Rendering ! Leave some of us poor un-talented folks some place to play okay ?!!!
  9. Yellowman... The shadows and shading were turned off when I took those pictures to post because I wanted them to be clear and I set to "Mid Day" mode for that. Normally there are full environmental elements at work and daylight cycling with the appropriate shadowing and shading, along with sun tint. Carazon... yes... all done in PDN... and the entire build was done in a Metaverse world. I build many things and have something really "interesting" planned over the next few weeks. Fortunately, it's won't eat my time like the last one. Benji2... Games often only render 256x256 or 512x512 at best unless they are very advanced and generally that is not the case... most "Games" concentrate on the "Game Play" and their engines are designed for that purpose and not really graphics as a primary component. While the place I built this is much more graphically oriented, it's still not quite there. I believe that the minimum Graphic Card supported would be a 7000 series NVidia with 256 meg+++. Since I started this post, I have brought up my own Virtual World Simulator Server and linked it into a very large Open Grid. So I'll be experimenting with some different aspects and development toys. I usually build in "Fantasy" type things and occasionally wander into Historical reconstructions. Quite often, I take a break and script (program) for the game environments I tinker in. "Keeps me fresh" LOL.... I am now recreating the previous build (posted in here) to full scale @ 150m long x 100m wide plus external walls. What you see above is a "very" scaled down version to fit the location it was intended for. WhiteStar
  10. Oma... I'm no spring chicken... I remember the moon landings and stuff... MetaVerses are not games as such, they are complete communities and fully immersive and interactive. It's not World of War Craft or IMVU... They are far more advanced then the "Games" Check out http://www.secondlife.com That is were I built this.... but I am a Gridnaught and belong to many different "universes". In fact, I have met many people in those places in the 50's and beyond, but there are a lot of "Tots" and you get to identify them pretty quickly... LOL
  11. Thanks Shadows.... Just some to notes. Because of the environment I use my textures in, I save everything down to 1024x1024, 24 bit TGA. For smaller items, of course the resolution is smaller (just no need) but all the wall panels and such are full rez. The images on Photobucket are squeezed down JPG files which I converted from 1280x974 PNG (the highest rez I can capture using the environments software). I added a Thumbnail Image (PNG) which isn't really optimal either, at the top which shows the normal size of the individual components prior to upload to the environment. Also... The roughness in the textures is there to add that additional rough quality as this was a period 2000-BCE Temple and the feel I wanted was to be right.... additionally, the colour palette used matched the Ancient Egyptian Palette (Thanks to Cairo Museum for that). I usually work in 2000x2000 and sometime 4000x4000 if serious detail is needed. What can I say, I like to stress my wonderful NVidia Powered Publisher system.... LOL BTW: Don't try to load more than 3 4000x4000 at any given time .
  12. Sure no problem.... Gave up trying to resize on Photobucket ! LOL What a PITA !! I've uploaded smaller versions and they are linked in below. ROFLOL... Someday's I HATE Computers ! OK... here we go again... I edited all the files and reduced them to 512 wide from 1024 & 1280 wide. Converted them all to JPG as well. Thumbnail with Full Resolution Detail Link to my Album Some of the Images: Frontal Centre Frontal Right Close up 1st Chamber Centre Ceiling Inside Courtyard Back Right Outer Courtyard Left Side Sanctuary Back Centre This worked ! YIPPEE !! Have a Great Day!
  13. Hey there everyone. I've been using PaintNet for quite some time now and thanks to all the wonderful folks making the most excellent program even better! The Plugins Rock ! Anyways... I have been making textures and images for use in a 3D Metaverse and I recently completed a 3 week long build project (Egyptian Temple of Bast Recreation [scaled down big time]) which needed me to make all of the Textures/Images (ALL IN PAINTNET) and it turned out amazingly well... In fact, I managed to render almost everything in 3D with full depth and carvings (Bumped) which is not supported by the software application that is used to access the Metaverse. I thought I would share some pictures in a slide show format. I've never posted anything like this in the forums, so I'm not entirely sure how well this will work or "not"... Hopefully it does and I don't break any rules. Thanks Again to all of the developers of the main app & all the wonderful plugin's that make it all possible. EDIT: I removed the High Res. Slideshow. Here is a Link to a 640x480 Slideshow on Photobucket. It may not work for everyone. See my next post below for images, links and more.
  14. Excellent Tutorial ! It's exactly what I was looking & Most Timely, as I am in the middle of a large Texture Creation Project and you can see the effect I needed to have in the image posted here. The Egyptian Hieroglyph Cartouche says "WhiteStar Magic Beloved of Hathor".
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