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About harold

  • Birthday 04/19/1990

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    Programming (asm, C, C++, C#), gaming (mainly Guild Wars)

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  1. Ok thanks. Putting it in OnSetRenderInfo.
  2. "Content Aware Resize" is a little effect I've written in a couple of hours that uses Seam Carving to make an image less wide in a way that somewhat respects the content. It probably shouldn't really be an effect because it effectively changes the size of the picture, but there is little choice.. so it just leaves some transparent space, which works well enough. As you can see in the source, I use an ugly hack to render only once. It's fundamentally impossible to render it in parts - it has to calculate the globally least-energy seam, which means it has to look at the entire image all at onc
  3. Clicking it leads to http://searchale[link intentionally broken]com/
  4. OpenCL automatically comes with the graphics driver in nvidia's case (very recently only, older drivers offer no support) ATI and Intel etc seem to be running behind, wikipedia says ATI has their OpenCL support in beta and that they would supposedly support R700/R800 GPUs and SSE3 capable CPUs So that's pretty much a lose. Can we still use it in effects though?
  5. It can fall back to CPU though I'm not sure what ATI is doing with OpenCL atm, do their drivers support it already? If I could get my hands on their OpenCL.dll then I could try to make it work edit: I don't have an ATI gpu so I couldn't test it, oh well.. btw making an actual effect from this is not very easy - is there an easy way to get the entire render region instead of those small 2pixel-high rectangles?
  6. Hm ok box.net requires you to sign up and I was feeling lazy so here is a mediafire link: http://www.mediafire.com/?jomqm3mnikt
  7. Lol sorry, which site do you want me to put it on?
  8. So we were recently given OpenCL, and nVidia was so nice as to provide both a 32bit and a 64bit version. Since GPU programming is cool I made a nice wrapper for it (currently unfinished but (and this is the best part) workable) in C#, and did a couple of tests with it. I found out that (on at least my GPU) there is a smallish limit on the output size, which is a shame, but we could of course come up with some clever tiling scheme. A 1024x1024 mandelbrot render with 250 max iterations takes approximately 23 milliseconds - depending of course on what part you are looking at and your GPU (GT
  9. Cool Would you mind giving me a quick overview of the changes that were necessary to make it work again?
  10. If you have the specs of the format I might be able to make a plugin for them.
  11. This thread is a bit old, but hey, my internet just got a little boost: Upload is a little slow.. Will have 80mbit/s (download, new upload speed is unknown) later this year!
  12. Actually, I would. Sorry! But I pm-ed it to you.
  13. Well feel free to remove it, you're the admin after all
  14. I tried writing a FileType plugin for it, but I got that darned "WindowsBase version" error I'll get back to you after I fix that edit: Ok here you go, I couldn't find any way to make PDN use this plugin for 32bit BMP's other than giving it a different extension, so you'll have to rename your BMP's to bmpx if you want to open them with this plugin. It's not very well tested, but it worked with the 32bit BMP's from visual studio - at least for as much as I tested. It shouldn't work on any other type of bmp. Edit: Removed zip. Please post in Plugins section instead.
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