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Andrew D

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Posts posted by Andrew D

  1. If it's against the rules to ask for them, what do you think the rules are on posting them?

    You're treading on thin ice here, rbirkby.

    After my fourth post on here, I feel like I've moved to Zimbabwe

    Personally, I think that's an extremely unfair thing to say, because people in Ziwbabwe are in dire need for help, rather compared to your blatant lack of any care for the rules and the moderators of the forum.

    Comparing this forum to Zimbawbe is an insult to Rick, the forum members, and more importantly, the residents of Zimbabwe themselves.

  2. I have a series of screenshots I took from a pan-up from an anime that I'm trying to put together. I've done this kind of thing before but I'm having trouble with this one because as it pans up, the contrast and the lighting changes, making it impossible for me to match it as it is.

    Is there any way to even out the colors and lighting so they line up better? I've used Hugin and it does actually mellow out the contrast so the colors are a single level but Hugin doesn't perfectly align the pictures (as well as warps the corners). Since I can line them up myself, how can I solve the color problem?

    If I figure this out then I have other screenshots I can do the same things to.

    >_> Can't post the pictures because I'm sure the mods wouldn't like pictures of a shower scene (no nudity but REALLY close).

    But yeah...please help. I've been mulling over this problem for so long and I can't seem to find any help.

    Post the picture sensoring out any of the "offending" parts?

  3. Hi :)

    I wrote text in Paint.Net

    And now I need to do some changes in what I wrote, in the size, and colour.

    But when I choose the text tool (the A icon on the tool box) and try to select what I wrote, it just won't select it, so I can't edit anything.

    Any help is appreciated.

    Thanks.

    Text isn't editable in Paint.NET, but you could resize it and recolour it using several different other tools.

  4. DisposableBase is a class from Paint.NET v3.5/4.0. Someone's compiling against the wrong version :)

    I laughed at this. Heck, first BolBait posting a CodeLab script on a unreleased version, now Simon posting a plugin which uses the wrong version of PDN.

    What next? :wink:

    EDIT: And RevertedLogic, did you go to the NM forums? I remember someone with that exact username from there.

  5. Paint.NET was never truly open source, as the traditional definition goes; it was released source. :-) But I see what you're saying. You're right; the terrible actions of a couple of people have ruined things for many, many more.

    However, it dosen't mean he won't release parts of the source code (possibly) in the future; parts which would be no good to people who'd want to rip off Rick's work.

  6. Yes, please fix that "-1" IndexOutOfRangeException bug. I get so many of those specific crashlogs in my inbox, I might have to block it in the next release :(

    That bug has been present since v1 or v2... we're now in v5.1 and it's still causing trouble?!

    Simon, you are overenthusiastic with your version numbering and underenthusiastic with bug-fixes.

    Agreed. I'd personally say this should be a V2 or V3 if we're lucky. :roll:

    Heck, since I've started to have to use Macros in Excel, I'll probably start learning to program again. :twisted:

  7. TF2: Meet The Tommy

    Meet_the_Tommy_by_Tendercrisp.png

    Artist's comments

    My friend Tommy (66VI), TF2 style.

    He's a pretty heavy guy, so I made him the Heavy.

    Art Specs:

    Time taken: About a few weeks, working randomly on and off in little bits of five minutes at a time.

    Programs used: Paint.NET

    Techniques used: Typical techniques I use. See past works.

    Stocks used:

    None. Except for the avatar on the front of the minigun. Which was made by the person that the person this art portrays.

    We make good team!

    *omnomnomnom*

    On the serious side, pretty good overall.

    You just need to make it so that he's carrying the minigun with both hands if you want to make it more like how the Heavy is in TF2, otherwise, pretty good.

    Now you just need to make one of him eating a sandvich.

  8. Hi,

    I´m running Vistax86 SP1 (.NET 3.5 SP1), PDN 3.35

    I was running PDN as admin with a blank image and clicked "Edit" in Windows Explorer Shell on a PNG. PDN came in front, but the image did not open, this doesn´t happen if I don´t run PDN as admin.

    You said the image was a blank image.

    Mabye a blank image which is the same resolution as PDN's default? :?

  9. A network error occurred while attempting to read from the file C:\Documents and settings\name\desktop\staging\paintdotnet_1330794059

    Does someone have the same prob?

    How do i fix this? does it need a genious to do so?

    I managed to fix it :)

    In all seriousness though, it will take a while. First of all, run the installer. Now, rename the staging file that Paint.NET just created to the one it just made.

    Run the installer again. Now, it may come up with some other errors, but I can't remember those.

    If you can get it so it actually works, it'll then say there's a filetype missing, the "DdsFileType.dll" plugin. Now, I got a copy of that from a friend, or you might be able to find it for download somewhere.

    Even after this, you'll get errors, so, find a copy of PDN V3.0 (I'm being serious), and install that, and then it should upgrade fine.

    That's how I solved my problem.

  10. There isn't that many members of the place where you posted the private beta.

    Should I post it in PDNPlugins password-protected and send it to members of that site and the TagFlow resource-sharing team as well?

    Well, just send it to a few more peoplewho you'll know you'll get feedback from, so the TagFlow idea sounds good.

  11. Was the brush near the end of the list? Also, the reason for the change is that brushes are now loaded while the plugin is running and I had no reported problems about this while in private beta, next time I will consider public beta as well.

    Either that, or keep it as a private beta, but release it to more people.

    There isn't that many members of the place where you posted the private beta.

  12. If you're coding a game and performance is a concern, you should probably use Direct3D and DDS textures.

    Sorry for off-topic, but one thing I've never understood about games is how textures affect performance. I mean, the texture is just covering a model, so why does it improve your performance if you have texture settings lower?

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