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Hellfire010

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Posts posted by Hellfire010

  1. Couldn't have said it better myself.^

    I think selecting multiple layers would be useful, however would take up a lot of memory when using effects and such. Some effects/adjustments/etc take long enough as it is, trying it on 5+ layers simultaneously would be even slower. The idea is good, but I don't think it would turn out well in the long run. Though, I could be wrong.

  2. Ok, well, I'll type a quick tutorial, though it seems pretty self explanitory to me (but thats just me...), anyway:

    Step one would be finding or creating your own sprites. Either use the site provided in that first video, or you can create your own. Basically, you'll want a small canvas (no more than 50x50 I'd say) and start drawing it with the pencil tool. Fill in certain areas with whatever looks good, blah blah blah. Leave the background transparent and say as .png, .gif, or .pdn so you can keep the transparency. K, you got the sprites.

    Now, you need a storyline. Just type it out in notepad or something, and refer to it as an outline of your comic.

    You need to decide how many sections of the comic you need. Make the canvas big enough to hold them, and then devide it into sections using the rectangle tool.

    Once that is done, you need to find or create background for each section. All you h ave to do is paste them in (on a new layer) and resize/crop them to fit in each section as you wish.

    Then, the next layers should be your sprites. Refer to your script and saved sprite images for placement. Simply copy/paste them where you want.

    Then, speech bubbles (new layer). Just create speech bubble-like shapes in places where they won't cover any important part of the image. They should be white with black outline, and (if you want) add a drop shadow.

    The next layer can be the text. This is pretty self explanitory, just use the text tool and type in the text you want in the text bubbles.

    If you need further assistance with using various tools and effects, hit the F1 key in Paint.NET to bring up the help page.

  3. I've searched for this but you'd be surprised how many times the words hex and hexadecimal are used... so if this has been asked, though I've never seen it, my apologies.

    I'm using Paint.NET to create a webpage. I need the background color of the page to match that of my image. So, I figured I would just copy it from the color window. Ok, that looks pretty good! Oh wait...

    Is there a reason my browser (IE7) and Paint.NET's hex codes display the colors a slight bit differently...?

    EDIT: The hex Paint.NET gives when editing the picture is different from that of the picture in the browser that I screenshotted. I fixed the problem, but I'd still like to know why this is happening.

  4. I would simply draw lines from the center out, evenly spaced angles. Fill every other section with a light color, and the other ones with a darker shade of that color. Then, add a new layer and add a black->white radial gradient, and change the blending mode to whichever works best.

  5. Paint Bucket? I don't understand what you mean by "colorful like disney cartoons." Are they not colored with ... color?

    The only other things I can suggest is using the magic wand + linear and radial gradients. And, perhaps try to find a color pallet resembling brighter colors often used in disney cartoons.

  6. Not Paint.NET's license but ...

    About adding people's code into the program,

    Rick can't go over to photoshop, steal a huge chunk of their code, and put it into paint.net. Similarly, I don't think he can take someone's code and implement it into Paint.NET unless he has their aproval.

    ...right?

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