Illnab1024
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Posts posted by Illnab1024
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Now I notice you are from Corpus Christi. I went down 'round there while it was 70 and people said it was a cold spell. And not to get too off topic, is that part of your version of the icon from the windows desktop image? It looks oddly familiar.
@Rick: Just a guess from 400MB memory. Hooray for modern compression methods.
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@BuzzKill: I see you prefer Tropical Island more than (I presume) Mount Rainier?
And if he does upload the pdn (likely massive), I know I couldn't open it...I'm still 32 bit . It would probably be about a ~200 MB File.
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Well. Bring on the change! And also, I do notice the smoother text (can we blame that on better GDI+?)
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a planet layer and a glow layer make the nice outline. The glow layer is a duplicate of the planet layer that has been blurred and has had the Glow effect applied to it.
I also use noise, frosted glass, sharpen, blur, etc. to achieve the look of the planets. On top of the oil painting starfield, it gives nice particle effects.
Here is a corona'd version of earth I achieved with a similar method:
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@Born2Killx: Nice sig, although I have no idea what runescape is. Also, no image maps in phpbb. Sorry.
Idea influenced by watching too many Spore previews in one night (I'm on the eleventh time now). Yet it won't come out till EA's first fiscal quarter '07. :x
I am going to start posting jpegs (or gifs if needed) from now on. Large pngs take a long time to load on dialup (using a friends internet connection...eek)
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Nope. Just the delay between upload and changing the web page, posting on the forum, etc.
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Something I know is that many times when blurring, there is no need to blur the alpha channel. A way to figure if the alpha channel of the whole image is all 255, 128, et cetera, would save a bit of time, although this could become useless for small images.
The PdN blur method seems similair to something I saw earlier: http://incubator.quasimondo.com/processing/gaussian_blur_1.php
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Okay...not that slow, and no, I only glanced (skimmed over) the source code.
Okay, so half of the topic is now irrelevant (and wrong).
And in no way do I mean to imply that PdN can achieve PhotoShop performance standards.
What I was meaning in this topic was to explain the math and how much processing is required for a Gaussian blur.
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My edit makes me think: Would there be possibility to precreate an array to serve as a matrix for pixels in the blur? Would this speed up the blur?
(Aimed at Rick)
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I got bored and decided to look and see what is behind my beloved Gaussian blur.
Now I know.
Firstly, the equation for weighting alone is intimidating. I put it in my graphing calculator, it took a nice time calculating it.
r is the radius, p is the distance from pixel being calculated
(1/(r*sqrt(2*pi)))*(e^((-p^2)/(2r^2)
So what goes through your computer is: take the square root of 2 * pi, multiply by the radius, and then divide 1 by the result. Multiply that by e to the power of negative p (rendered by distance formula (see below)) squared divided by 2 times the radius squared.
The distance formula is also calculated to find p when rendering the blur for the pixel. d = sqrt(dx^2 + dy^2)
Basically, this amounts to a lot of CPU load.
And the amount of load can be described by the last part of the formula (2r^2). For a 10 pixel blur, this is 400. For a 100 pixel blur, this is 40000.
And now comes rendering.
Using a weight matrix generated by the above equation, every channel of each pixel in the image will be calculated by returning a weighted average of every single channel of each original pixel in the blur radius.
Now Paint.NET steps in and sends the rbga data to a renderer that displays this on your monitor.
EDIT: I am not exactly sure whether Paint.NET generates a weight matrix or (more likely) calculates the weighting for every pixel's channel that it needs to.
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equals 3,888,000,000 bytes of memory used.
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Well, here is my new entry. It's up to size and I have messed around with a good bit of stuff. Pretense is a calculator with 1 Exabyte of storage, 1 Terabyte of RAM, and a HVD Drive. It also does math.
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I believe the clipboard cannot hold alpha info. Although I am not sure.
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you could magic wand select what you want to fill and then do the plugin.
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I'm not sure how he did it, but I duplicate the text layer, blur the new one, select the outside of the text at tolerance of 0, invert selection, then create new layer and fill selection with outline color.
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Half of it is faded away.
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P.S. I'm trying to keep it kind of small, thanks again.
You know that the bigger it is, you can still keep it to a 4.75 inch jewel case. You just need to print it with a higher DPI. Example: my 1024x1024 image requires that you print with a resolution of 215.57 pixels/inch.
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That is neat.
And if you take the opacity slider from 0 to 255, it looks like a light turning on inside!
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Also, in suggestion to the contest: we need more judges to keep it unbiased (I know that one would likely not be biased, but multiple judges always helps.)
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My likely screwed up translation (no internet stuff, just my halfly knowledge of romance languages) "It continues to give it fat."
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well, I have my entry:
I also decided to go for a future-type look (although starting off with a font made in 1985!)
EDIT: Noticing the size constraints, I don't care. This is small enough to not break page formatting...I'm happy. Anyways, it is only 500 extra pixels. (160500, rather than 160000)
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30 mins, I think. Only 11 layers... :-P
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Well, having absolutely no idea the style you are leaning towards, here is a quick and corny 1024x1024 image resembling what you have shown. Just play around with some stuff till you find what you like.
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Well, I have finally replaced my Desktop background.
I changed from CMD's Sonic wallpaper to my own 30 minute concoction. The recessed orb idea I stole from CMD, yet the orb was my own doing, a combination of ten radial gradients, specifically placed for a miniature specular type glass thing. Simple it is.
Can't use the effects plugins from this site :-(
in Troubleshooting & Bug Reports
Posted
I want to see what happens when you do this:
Fichier > Langue > English
Then Restart.