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otuncelli

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  1. Updated to v1.02 🥰 Changelog: Fixed an error that causes paint.net to crash when setting canvas dimensions (#11) Updated to use SVG.NET v3.2.3 and Fizzler v1.3.0
  2. Updated to v1.01. Changelog: Fixed some bugs that leading crash. Some GUI changes. Viewport x, y values were not displaying correctly. Fixed duplicate import of groups when using Group import mode. Auto-generated layer names are now more meaningful. Added a memory warning message when importing many layers. Case-insensitive comparison of values for visibility attributes (visibility & display) for svg elements.
  3. This is a filetype plugin for loading SVG (Scalable Vector Graphics) and its compressed variant SVGZ files. SVG elements can be rendered as a flat image file or each on a separate layer. The plugin is a tiny wrapper around the SVG.NET Library which does the actual SVG reading. Disclaimer: I merged all required third party libraries into a single file so everyone can easily install, remove and update it when needed. Because of this merging, the binary form of the plugin contains code from the Fizzler project ( LGPL - GNU LESSER GENERAL PUBLIC LICENSE ) which forces me to use the same license. LGPL terms only apply to binary form. You can get the latest version from this link: SvgFileType.dll SvgFileType.dll.zip (zipped) To install the plugin perform the following steps: Put the DLL in the <Paint.NET>\FileTypes directory (default location is C:\Program Files\paint.net\FileTypes) For the Windows Store version of Paint.NET, put the DLL in the <Documents>\paint.net App Files\FileTypes directory Restart Paint.NET if you have it open Project on Github If you experience any problems you can open an issue on github or post here. Also if you're a developer, you're welcome to contribute code on Github and help making this plugin better.
  4. v1.0 released. You can get the latest version from this link: https://github.com/otuncelli/Scalable-Vector-Graphics-Plugin-for-Paint.NET/releases Disclaimer: I merged all required third party libraries into a single file so everyone can easily install, remove and update it. Because of this merging, the binary form of the plugin contains code from the Fizzler project ( LGPL ) which forces me to use the same license. LGPL terms only applies to binary form. Changelog: Updated to use SVG.NET v3.1.1 Changed to use non-obsolete FileType constructor Fixed some GUI related problems If you experience any problems you can open an issue on github or post it here. Also if you're a developer, you're welcome to contribute code on github and help making this plugin better.
  5. Yes. It's that simple. The instructions are for the old plugin (ImSVG.Filetype) which has nothing to do with the plugin from github. You can ignore them safely if you're using the plugin from github.
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