Fat Brian Posted May 19, 2010 Share Posted May 19, 2010 I build 3D models for the game 4x4 Evo 2. The game uses tif files for model texturing in 256 color, indexed color mode. It also uses alpha channels for setting the opacity of the model, white being opaque and black, clear. The tif files I make in PDN are incompatible with the game, I have to open them up in PS and make a separate alpha channel. I've tried alpha mask with limited success, is there anything that will give a PS-like alpha channel ? If I can find a solution to this issue there will be quite a few coverts to PDN, the other builders and I have been looking for a good free art program. Here is a sample of what I do, its a replica of a truck for the early eighties. I built it completely from scratch, its about 40,000 vertices and 35,000 faces. Quote Link to comment Share on other sites More sharing options...
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