rhino Posted September 23, 2009 Share Posted September 23, 2009 I have a game and it looks decent at 1024x768. In software though, I scale everything if it's a different resolution. For most things this looks ok; but for 1 pixel wide "borders", it pixelates badly. This is a random image I got off the internet to use as example: http://www.gap-system.org/~history/Curv ... ircle1.gif At 1024x768 it looks "ok". But since it's only 1 pixel wide, if I scale it to 800x600 or 1280x1024 it looks horrid. What would I have to do to that image? I use paint.net. Is there a way to "anti-alias" it? I tried blurring it and that looks better; but makes not clear enough and it's noticeable. One QA guys said it was all "smuggy". "You changed the pixels to smugs" I basically want to go from this: :AntiAliasingOff: to this: :AntiAliasingOn: Quote Link to comment Share on other sites More sharing options...
Sarkut Posted September 23, 2009 Share Posted September 23, 2009 (edited) Bad link. Edited April 8, 2010 by Sarkut Quote Link to comment Share on other sites More sharing options...
APShredder Posted September 23, 2009 Share Posted September 23, 2009 You could try the Feather plugin. Quote BlendModes Plus | Dissolve | Extract Color Link to comment Share on other sites More sharing options...
Myrddin Posted September 24, 2009 Share Posted September 24, 2009 Or either of the anti-alias plugins: viewtopic.php?t=6567 viewtopic.php?f=16&t=22082 These suggestions will only go so far, however, when scaling, especially when scaling upwards. Quote How to Save Your Images under Different File Types My dA Gallery Link to comment Share on other sites More sharing options...
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