Jump to content

Screen Tearing when Resizing


Go to solution Solved by Rick Brewster,

Recommended Posts

  • Solution

This has nothing to do with VSync or GSync. The canvas is a tile-based renderer, where each tile can be rendered on a different CPU/thread. As each tile completes, it is drawn to the screen. Not all tiles will complete within 1 refresh of the monitor. This is a tradeoff between latency and throughput -- it permits the UI to be very responsive, but the cost is "tearing" in some cases.

 

The only path to eliminating tearing is working with smaller images, or get a faster CPU with more cores. Even then, it cannot eliminate it entirely. It's not really something you need to worry about.

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

forumSig_bmwE60.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...