VasaLav Posted March 3, 2020 Share Posted March 3, 2020 I'm trying to make a team fortress 2 war paint and it adds to the quality if it has an alpha layer (to give a shine effect in game). How do I do that in paint.net? Thanks! Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted March 3, 2020 Share Posted March 3, 2020 All layers have an Alpha value; you don't have to add it. Perhaps you've misunderstood some Team Fortress 2 instructions concerning Alpha values. Can you show us the relevant information? Quote June 9th, 2023: Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
VasaLav Posted March 3, 2020 Author Share Posted March 3, 2020 4 minutes ago, toe_head2001 said: All layers have an Alpha value; you don't have to add it. Perhaps you've misunderstood some Team Fortress 2 instructions concerning Alpha values. Can you show us the relevant information? timestamp is 7:30 Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted March 3, 2020 Share Posted March 3, 2020 Paint.NET doesn't quite let you easily modify the Alpha values independently from the RGB values. Not to say it's impossible though. Normally, the Alpha value is used for Opacity/Transparency. Sometimes, like in this case, video games will use it for something else. So, if you want something more reflective in TF2, the Alpha value should be high (or maybe low? hard to know from the video). Alpha values can be 0 through 255. In Paint.NET, a high Alpha value will manifest in the image being opaque, and a low value will manifest as transparent. Quote June 9th, 2023: Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
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