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Lightmap Textures


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Is there any way to create lightmap textures in paint.net? I am creating a 3D model and the textures need a diffuse, lightmap, normal and specular map.

 

Specs:

paint.net 4.0.21 Windows x64

ASUS X99-E-10G WS LGA2011-v3 MOBO

Intel Core i7-6950X OC @ 4.2GHz

4X AMD Radeon RX Vega 64 8GB HBM2 (CrossfireX) OC @ 1030 MHz

32GB (8x4GB) Corsair Vengeance LPX DDR4-2133 RAM

2TB Samsung 960 Pro M.2 PCIe NVMe SSD + 4TB Samsung 850 EVO SATA 3 SSD + 2TB WD Black SATA 3 HDD

Windows 10 Pro 32/64-bit

Corsair AX1500i 80+ Titanium 1500W PSU

CoolerMaster Mastercase 5

LG External USB 3.0 BD/DVD/CD-R/RW Reader/Writer + WD My Passport 4TB External USB 3.0 HDD

Edited by THAVARD72
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I know essentially nothing about lightmap textures , but it seems to me that a program that creates lightmap textures has to be aware of the relationship between the objects' UV coordinates and vertex coordinates. That doesn't seem easy to do with PDN, where images are just collections of pixels. I think you'd have more luck using a 3D shading program. (If you phrase your question as more "Here's what I have; here's what I want to do with it," you're likely to get a more informative response.)

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