Pherim Posted October 26, 2016 Share Posted October 26, 2016 Hello, I just noticed that when exporting .dds files with fully transparent pixels, these pixels lose their color information in the mipmaps and get set to black. Ususally that is not a problem because the transparent pixels are not displayed, anyway, but for example when exporting a normal map for a game like The Elder Scrolls: Oblivion, where glossiness is controlled by the alpha channel of the normal map, this can become an issue (and this is also where I noticed this in the first place). Of course, making these pixels not completely transparent, but keeping them a little opaque can prevent this from happening, but I still wanted to report it because I don't think it is supposed to happen (and also it does not happen with other dds exporters like the gimp plugin, but I usually prefer Paint.NET because I made the observation that it generates better mipmaps). Quote Link to comment Share on other sites More sharing options...
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