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in The Pictorium
Posted February 22, 2014
New things added.
in Tutorial Graveyard
Posted October 11, 2013
Have you ever wanted to create your very own lineart of a character and color it in, but lack the ability to wield a tablet with any degree of efficiency? (P.S., please add tablet touch sensitivity support back to PDN, kthxbai) Well, now you can do just that, all without having to attend an art school or spend years teaching yourself how to draw like a pro! Allow me to demonstrate.
Whatever you do... don't ask about this one.
I did not draw any of those fine linearts you see before you—But I did create them. How is that possible, you ask? All in due time, my friend... All in due time. Now, to start this tutorial. I warn you, it's going to be quite different from other tutorials you've followed. I'm going to bounce all over the place and might not make sense at all times. You've been warned. ... But first, let's turn it into a game! That's right, a game. We'll mix it up. I'd like you to click on the following link. This is the following link. 'What's this,' you ask? This is a random character description generator I like to use. It will randomly jumble a bunch of different features together into one (usually) cohesive physical description of your character. You see that one first description it came up with already? Don't click the generate button again— You're stuck with whatever you got. You now have to use that description. This is what makes it a game, what makes it fun. You must base your character upon it. And don't lose it, either. Refreshing or closing the page etetera will reset it, so copy and paste it into notepad or something. Here's mine:
This girl makes you think of a mysterious raven. She has large eyes the color of smoke. Her fine, wavy, black hair is short and is worn in a bizarre style. She has an athletic build. Her skin is deeply-tanned. She has thin lips. Her wardrobe is bizarre.
I think I got DA:O's Morrigan's cousin or something. Now, it's time to actually create this character you have. For that, I have another link: Another link. Thiiiiisss little doohickey is called the 'Hero Machine.' This v2.5, and there is a three... But it's more complex and lets you do lighting and stuff like that in itself, which would defeat the purpose of doing this for Paint.NET, no? Alright, it's pretty self-explanatory. It's a flash applet that works with layers, and you build your character by plopping on stuff, basically. Here's a little quick run-through of the more important functions. Spoiler tags because I'm sick of resizing things.
1. The Load/Save functions. Useful if you plan on editing the design later. And trust me, even if you don't plan on it, you probably will find something you don't like and want to go back and modify. It's a good idea to keep this right next to your generated description in notepad. 2. This dropdown menu is your friend, if you couldn't figure that one out on your own. You can't see it in the screenshot, but the second one is also your friend, perhaps the more quiet one that has lots of skills and talents that you didn't even know of. Use it, a lot. 3. These are your layer controls. Fairly simple, but I tend to forget I have them from time to time, and things get weird. 4. A useful feature, match pairs will put anything that you do on the right onto the left. Mostly only works with shoes/gloves/weapons etc. Also, I have no idea what 'Lock Current' does, as it appears to do nothing! 5. We'll get to that in a bit. Alright, now, I'll leave you to it. I won't really tell you how to make your own character in this, because... Well, I can't. It's all self-explanatory, like I said.
So I didn't actually make the eyes smokey, but, well, it just didn't look quite as cool... I put smoke behind her, instead, to make up for it. And I usually abhor humanoid creatures with bird wings as well as ordinary arms, but for some reason, this worked out pretty well in my mind. She looks like a BAMF. Wouldn't want to meet her in a dark alley. You can, obviously, do whatever you want. I think it was most important in this case that I got the 'bizarre' and 'mysterious raven' parts down. Also, as a note, you can't always really do anything about the sizes the generator gives you, unless you want to go with a dwarf body pose or the muscular-fat bodybuilder poses. I usually don't, personally. Also, one more minor note: You may wish to only use one color for the skin, as the default 'shading' can make custom shading later on down the road look weird. I actually went back and changed it myself after taking these screenshots. Right, so now that you have your character designed, you may be wondering how to get it into Paint.NET. Oddly enough, there's no built-in save-as-an-image system—They suggest print screen and pasting. But that makes it quite small, not nearly as large as its full resolution is. So I suggest a different route. Remember the #5 I said we'd get back to later? Yes, the print button. Click that. Now, I don't know if all computers have the Microsoft .xps document writer built-in by default. If you do not have this: ...Then find out how to get it. There's an official microsoft download of it, I'm sure. There are various properties you can mess with, but I don't know if they'll matter any. Just go ahead and 'print' with the .xps document writer, it will ask you where to save the .xps file. Anywhere you can remember will do. Now that you have your .xps file of your character, you need to open it in Paint.NET. Unfortunately, Paint.NET cannot open .xps files. So you must convert it over to a compatible format in whatever way you think is best. Personally, I suggest the following link. The following link. Be sure to change the Quality settings from 'Pretty good' to 'Best quality.' It's a very simple-to-use converter, but if you have a better alternative, do share it with the class. Now, it is a .png file! Yay, Paint.NET likes .png files. Open it up, and you can get to work. Since every peice will be individually unique, I can't really create a full tutorial on how to color lineart, unfortunately. However, what I can give you are these few tips that I've figured out in my experimentificating. 1: Lighting/Shading. Lighting is, in my opinion, the most important part of the details, and believe it or not, it's not as hard as you might first think. Blurred white on a layer set to overlay makes for great strong light. Stick it around the edges that you feel the light is coming most from. If the light is on the left, well, put more light on the left. Black on a multiply layer with a lowered opacity works great for shadows and shading. Try to make it the exact opposite of the lighting, since it's, well, shading. Also, I would reccommend covering the entire thing in a very, very low-opacity layer of black before anything, so that the lighting can seem like it's got more of its own effect to it. 2: Textures, textures, textures. Textures add a lot of realism to your character as well, especially if you have anything wooden, like a bow. Cloth-like materials can be added to clothing with low-opacities as well. I usually use Overlay on texture layers, set to varying levels of opacity. I might also mess with the color (usually just go with black and white so as not to mess up the natural colors) and change the brightness/contrast so it's higher or darker depending on what I want. The choices are yours. 3: Perhaps this should have been the first one, but here's a pretty easy way to remove the white background if it's too complex to use the magic wand tool (I just do it this way anyways, regardless): —3.1: Use Grim Color Reaper or a similar plugin to remove the white background.—3.2: Select around your character and invert the selection with Ctrl+I—3.3: On a new layer underneath the character, fill behind the character with white.—3.4: Merge the character onto the white background layer.—3.5: Apply your favorite anti-aliasing plugin as needed. 4: Touchups. You will find that the Hero Machine may leave odd little white aliased lines in the most random of places, but generally around edges. These may need some precise drawing-over with the paintbrush tool. Using the same color you want to fix with a 'darken' layer has helped me quite a bit. 5: Layers, layers, layers. I always apply a plethora of layers to my images, with all of the above methods being seperated into many, many layers. The right shoulder's lighting will probably not be on the same as the right shoe's lighting, for example. I don't do it all at once. By the time my character's done, my computer will be lagging like a brazillian playing on an eastern-european server, with anywhere from 50-70 layers. Ouch. But trust me, it's worth it in the end (so long as your computer can handle it. Or attempt to, anyways) Also, on that note: Label your layers. I never do, and I always wind up checking and unchecking and checking and unchecking each individual layer five times each just to try to figure out what it is. Wellp, here's my final product:
Spooky, eh? I decided to go with really dark shading.
So anyways, don't worry if yours doesn't look very good on the first try, because overall, the two most important parts of this is practice and patience. My first ones were simple, as anything you start out with, and gradually became better. So go on, practice! Make lots and lots. I have it on good authority that if you all, the community, recieve this well, this might be made into a contest type. And of course, if anything at all was confusing, I missed something or if you have a question, post it! I'll try to respond as best I can.
Posted October 10, 2013
Thank y'kindly, folks. More additions added.
Posted August 24, 2013
One minor addition, more to come soon.
in The Archives
Posted January 17, 2013
Edited January 17, 2013 by Mr.Bobert
Hmmm... This is a hard one. I really love the 3D, firey, almost sort of Mass Effect-type thing you have going there, Drewdale. I also love the simplistic, Metro-ish style AGJM's has, and that's a very, very cool font. But I think it would look better on a different sized canvas, like Sasha said. So my vote goes to Drew. Drewdale - 3 (Winner)AGJM - 1 Now, I'll enter with this:
I'd thought about copying the whole clicky version from my actual sig but... Nah... Would a four-part sig with a url for each part even be enterable, anyways? Lawl
Posted January 16, 2013
Thanks a bunch, guys, means a lot to me And yeah, Helen, I did, I'm just going to continue throwing more stuff in as I find it on my hard drive(s) and photobucket account, lawl. I'll mark it all with those 'Addition' tag thingies.
Posted January 15, 2013
Edited February 22, 2014 by Mr.Bobert
Some cool things happen when I mess around, and I figure I might as well share some of them with the rest of the class. I'll throw some more stuff in from time to time (so it'll start of small--for now), and you'll notice that they generally all follow the same theme: Sci-Fi and Space. You can click 'em all to enlarge, too. Wellp, so, here they are, in no particular order:EDIT: Links fixed.
(Original Image here)
Whipped this up in a little while too much more time than it should have taken, the engines were particularily troublesome, but I finally wound up with something satisfying. Made using the same general technique here, but with a whole lot of modifications.
Again, using the same basic technique above, but I just threw in some random Sci-Fi-looking holgraphic HUD-type things, and added a sort of vortex effect. Quite satisfied with it.
(Original Image Here)
Had quite a bit of fun with this edit, very satisfied with how it came out. The 'flashlight/eye' glow in particular.
This one's kind of unfinished, but I still rather like it. Made with the same basic technique as some galaxy tutorial somewhere here on the forums, too lazy to go find the link.
A dual-monitor wallpaper with, obviously, lightsabers. The galaxy on the right was taken from somewhere in the Hubble gallery.
Old sig, and new sig--Though this version doesn't have my fancy-shmancy links in it.
An icey planet exploding with volcanic activity. I really love the center of the thing, it's just the weird edges in some areas that don't look firey, and just look kind of... Desaturated, or something. Maybe I'll get around to fixing it someday.
An... Eye. I can't remember where I found the original photo, but I'm pretty sure I just searched Google images for 'Blue eye'. I made it look cybernetic, quite satisfied with how it turned out.
Did this as an assignment in my Photoshop class, had to make a believable magazine cover. It could be whatever you wanted it to be--So, of course, I made it Star Wars. And even though it was Photoshop class, 95% of this is all Paint.NET, rofl. The only part that was really made in Photoshop was the 'EMPIRE' text. But what she doesn't know won't hurt her (Or my A+)
I had always thought lineart would be extremely hard to color in PDN (especially with a mouse) but I finally gave it a shot--and it was rather easy, actually. And a ton of fun. I have more around here somewhere, it's just on one of my (several) lost flash drives... Also, [nerd] the lightsaber is indeed longer than it should normally be, but it's supposed to be a 'dual-phase' lightsaber, making it nearly twice the length of an ordinary one. [/nerd] Original lineart here.
After too long of not really making anything (due to my computer's insides melting and becoming progressively slower) I've fired up PDN on a brand new rig. Not much to show yet, but here's what I've been told is one of my best pieces yet. All 100% PDN as usual, aside from the original ship itself. If you recognize the silhouette, you're awesome. If you don't, this might refresh your memory. It's amazing (to me, anyways) how such a low-poly/low-res model can look great when it's that small and not the focal point of the picture.
A friend asked me if I did snow/ice worlds. I said they were easy to do and pretty boring, but I got to work on one anyways. As it turned out... It was, indeed, very boring. So I was going to add lava to it, make it a newer, better version of my lava-explody-ice world, but it somehow wound up getting inverted into cyan. From then on, it was crystal. Made glowy, crystal rings of the same design. Don't think it's quite as 'advanced' a design as my previous one, but it has a certain allure to it.
So the next couple are based on a little hobby I've picked up. With a combination of this and this, I create some character lineart. Then I get it into Paint.NET. The first one's random character generation was this:
This wild woman has slitted eyes the color of milk chocolate. Her silky, wavy, soot-black hair is worn in a style that reminds you of a trailing ribbon. She has an hourglass build. Her skin is black. She has prominent ears. Her wardrobe is plain.
Into the Hero Creator I went, and created this:
Now, that's all well and good and all, but it lacks detail... Lighting/shading, texture, that sort of thing. So then, you take it into Paint.NET...
Mmmm, much better now, yes? Lighting/shading, textures, a more overall realistic feel.
The next one's description I have since lost, but it was basically this: 'An elegant, dark-skinned man with beige hair and a fine long beard. His style is odd and based on a color scheme of yellow and orange.' Also, cba to revert it back to its original, undetailed form, this was the first one I made.
This man reminds you of a brilliant inventor. He has slitted eyes the color of fresh peaches. His fine, curly, long hair is the color of charcoal, and is worn in a carefully-crafted, severe style. He is very short and has a slender build. His skin is dark. He has long-fingered hands. His wardrobe is classy, and is mostly red and violet.
Dear heavens. What... Did I do? I think I took the 'brilliant inventor' and made it into 'mutant mad scientist.' Uh.... Well. Moving on...
Today, I decided I was out of practice, so I thought to myself, 'I'll make a planet to get back in practice!'
So I made a planet.
(Too lazy to crop properly, just click it to enlarge)
So, I think this may be the best one yet, and I think I know why:
Y'know why? Because I cheated. I can't make clouds. I still have yet to find a way to make clouds that I actually like. So, these are an actual photograph from a NASA satellite that I messed around with. Still looks good. 95% PDN's still good, right? But don't worry, I made something 100%...
(Again awful crop just enlarge)
So... Generic names, sure, but it was fun. Note it's the same planet. And yes, 100% pdn.
Posted February 29, 2012
Wow, a sticky! Thanks, EER, that's awesome
I'll see what I can do about PDF'ing it, though I'll admit I don't know the first thing about how to even go about doing it. Never too late to learn, though.
(And yes, 'tis quite an interesting Windows theme. Custom XP theme, forgot where I got it, though I believe it's called 'Concave Dark' or something like that.)
And no, I haven't tried Alpha Masking it... Hmm, that just might work. To the Batcave! Drawing Board!
Yeah, the shores are in the top three of the things that I still want to improve upon. I can't seem to emulate realistic shores without it looking weird. The other two are the general shape of the planet (In comparison to, say, pr0 photoshop planets, it looks a lot smaller) and the clouds. The clouds never look perfect. But, hey, looks cool anyways, even if it's not completely photo-realistic. Gettin' there, too, I hope.
This excellent tutorial is available for free download as a PDF. Click here to open or download the PDF
So, I was looking back at my old Advancedish Planet tutorial, and I realized with a start that it is two years old. Wow. It seems like only a couple months ago. Where did all that time go?
Well, wherever it went, I spent it advancing, improving, and otherwise adding more realism and/or coolism to that planetsculpting technique. So, since it's become a quite a bit better, I figured I'd share it with the rest of you. I hadn't realized how much work it would be. If they did one thing, those two years made me forget how kriffing long it takes to make these tutorial things. And this one has over two hundred images, if you take into account the fact that each image has a copy of itself. And the coding--oh, man. I'm not even going to go into detail on how blasted confusing that was.
But, anyways, how, exactly, did I improve it? Well, take a look for yourself.
I'd say that's improved, no? This is what we'll be creating in this tutorial.
Well, enough of my rambling. Onto the tutorial. If you're considering undertaking this long planetsculpting quest, I would recommend that, if you haven't already, you do the old tutorial, first. Maybe even a few times. This one will be much easier to understand if you do. Even then, it might get a little confusing at parts. And if it gets too confusing in any part--namely, if I put the wrong pictures with the wrong text, which can be really confusing-- tell me where I dun goof'd and I'll try to fix it as best I can.
Recommended: (Just get them anyways, really, it'll save you a bunch of time)
AA's < no swearing >istant
Gaussian Blur Plus (Not necessary but just better and cooler)
Right, then! Let's begin.
Oh, and by the way, every single image on here can be clicked to be viewed at full size. Yes. All one-hundred-and-thirteen of them. Ugh. You're welcome.
This excellent tutorial is available for free download as a PDF >>
Posted February 28, 2012
I've been experimenting with this same technique recently, I didn't know someone else had already thought of it Nice work, though I would suggest setting the lights layer to additive, you won't see those black dots on the bright side.
Posted March 4, 2011
Very nice tutorial. I dunno why I'd never thought of using the transparency gradiant thing or making the inner glow big and the outer one really tiny. It looks really great.
Anyway, here's my result:
Used my own texture, and threw in some more stuff as I went along. xD
The glowing dots on the planet are s'posed to look like cities.
Posted January 19, 2011
Wow, this is great. Here's my go:
There's a noticeable line through the midsections of the trees on the left, I've no idea how that got there. I'll fix it next time I use this technique (which I definitely will be xP)
Posted December 17, 2010
I have to agree with the others. I really like the picture, yy10, but it looks like that's all it is: a cropped picture. Add a border, maybe do a bit of resizing, and some text, and that could look really good. Sfifer, it's simple, and elegant, and I love turtles. xD
I made the original version of that like two years ago, but recently remade it for better quality. I use it for everything, even converted it to an .ico to use in my quick launch xP
Posted December 16, 2010
I'll enter with my current:
Posted December 13, 2010
Edited December 13, 2010 by Mr.Bobert
I'll enter with my first (decent) render sig:
Posted December 2, 2010
Thanks for the replies :3
I especially love that animated spinning one, IOException, how the heck did you do that? I tried to do something like that, but I failed miserably. xD
Posted October 12, 2010
Edited March 15, 2019 by Woodsy
Rehosted to Postimage.
This tutorial is available as a PDF. Click here to view or download it
Plugins required:Shape3DRandom Lines (Optional)Anti-Alias (Optional)Outline Object (Optional)
Part 1 - The Continents
First, create a new canvas, preferably with your monitor's resolution. In this case, 1280x800.
You may also wish to make a perfectly square canvas, using the smaller number of your resolution. Meaning, if you have 1280x800 resolution, you should make the canvas 800x800.
Next, keeping the default black and white, Render some clouds. (Effects>Render>Clouds) Keep the roughness at default, but make the scale a pretty large number. I'll do 575.
Now, Posterize it. (Adjustments>Posterize) Set all three settings to 2. These will be your main continents.
Next, create a new layer, and render some clouds again. But this time, lower the scale to something much smaller, say, 315. Posterize once again.
Now change the top layer's settings to either multiply or additive. Either way works. If you want black to be your oceans, and white land, set to multiply. If you want white to be the oceans, and black the land, set to additive. Now, merge those two layers together.
Now select the magic wand. Set the tolerance to 0%, and change it from Contiguous to Global, then click your ocean. In my case, since I chose multiply, click the black. If you chose additive, click on the white. Now that all the water is selected, hit the delete button.
Part 2 - The Ocean
Next we'll be creating the water for your ocean. Select a nice, dark Navy Blue. I'll be using #00093F. Add a new layer, drop it down under your land, and use the paint bucket to fill the entire thing.
Now you can get more creative. This part you can pretty much do whatever you like. Select the normal blue, and swap to your paintbrush, setting the size to about 50. Now, on a new layer, paint around the edges of your land.
Or you could use the Outline Object tool, makes it a lot easier.
This part's not completely necessary, but you might want to hide the continent layer and use the paint bucket to fill in anything you missed underneath the continents. Ignore the little lines it might leave; you won't see them later.
Once again, add a new layer. Set your paintbrush to a smaller size, and again paint around the edges of your continents. This time, pay more attention to detail.
Again, this isn't necessary, but hide the continent layer and use the fill tool to again fill in the places you missed underneath the continents.
Now merge all three of those water layers together, and blur them. (Effects>Blur>Gaussian Blur) I use Gaussian Blur Plus, but I suppose normal Gaussian Blur would work fine.
Blur it all together at a fairly large setting of 135.
Now, Dent it. (Effects>Distort>Dents) Use these settings, or similar:
Tension: 10 (default)
Quality: 2 (default)
I didn't in the example I'm using for this tutorial, but you'll really want to raise the roughness to about 45-60; the end result is much, much better. Now your ocean is pretty much done, and your planet is beginning to take shape.
Part 3 - Land!
I've found a somewhat better way of doing the first steps of the land. Instead of doing rough clouds, just draw all over like crazy with some Earthly browns and greens with a 40-60 paintbrush. Gaussian blur of about 100, and then the dents part.
For an added 3D-ish effect, duplicate this layer, and on the new layer, Stylize>Relief at a 0.00 angle. Set that to overlay or glow, your choice.
Alright, now we begin creating the land. First up, select any two Earthly colors you like, preferably two brownish colors. Create a new layer and Render some clouds again, with the Scale staying at 315, and the roughness at about 0.65.
Now add yet another layer, and choose a green color as your primary. Set your secondary color to completely transparent. Render some more clouds. Leave the roughness same as last time, but set the Scale to as high as it can go. (1000)
Now, you can stop with that, or you can use any other technique you can think of to add more earthly colors to your land. I added a few more greens.
Next, more dents! Lower the refraction to your liking (I went down to 3.77) and raise the roughness to about 58.
Now, temporarily hide your earthly-colored layer so you can see your bland white continents. Use your magic wand with 0% tolerance and global again to select your ocean. Then, go back to your ground color layer and hit delete. Now you can see those pretty blues again!
Alright, now we'll add some beaches. Because yes, you can totally see the sand in beaches from orbit IRL. Trust me. I'm a doctor. Use the magic wand to select the ocean back on your land layer. Add a new layer, and select/create a sandy color. I'll be using #D8C255. Use the fill tool to paint in your oceans on this new layer.
Hit Ctrl+I to invert your selection. Then go back to Gaussian Blur, and set it to about 14. Hit Ctrl+I once more, delete, and now you've got some sandy beaches!
Duplicate the Sandy layer. Swap to your white continents and use the magic wand to select all the land at once. Then swap back to your duplicated sandy layer, and add some dents.
Keep the same settings as last time, but change the refraction to 22. Additionally, you may wish to set that layer's opacity to about 100. This adds a nice little effect, especially to the smaller islands.
(At about this point, I realized I somehow got a ton of land added where there should have been water. Ignore how the two largest continents suddenly become much smaller)
Now, on the white continent layer, once again select your land using the magic wand. Add a new layer underneath your colored continent layer. Change your primary color to Cyan (Aqua blue) and fill where the land is. Ctrl+I to invert your selection, and Gaussian blur at around 14 again. Ctrl+I once more, and hit delete.
Now, much like what we did to the sand, duplicate the layer, and add some dents. Change the opacity to 100.
Alright, now you're done with your land and ocean! On to the clouds! (At this point, you may wish to save it as a PDN, and then flatten all the layers)
Part 4 - Clouds
Alright, so now we start making the clouds. First up, add a new layer. Change your primary color over to white. Now, if you have the random lines plugin, great. If not, you're gonna be drawing lots of lines with the line tool.
(Random Lines Plugin) Alright, good for you, you have the random lines plugin. Now let's use it. Effects>Render>Random Lines. You'll only be changing two settings. First, quantity of lines. Set that to something around 75-85. I'll go with 79. Then set the thickness (max) to 18. Make sure the thickness (min) is at 0. Now hit Ok.
(No Random Lines Plugin) Sucks to be you. Select the line tool, and set the thickness to 18. Draw lots and lots of lines with no order. Make it completely random. And I mean LOTS. About 75-85. I'll go get a snack while you do that.
Alright, now you have your random lines. Now, select your eraser, set it's size to about 60, and go crazy with it. Erase huge chunks, leaving little bits and bunches of lines together. These will be your clouds.
Next up, another Gaussian blur. 14, again.
Now, dents again. Now you have nice, fluffy, rather realistic-looking clouds. Prett cool, eh?
You'll probably want to make that layer a tiny bit transparent, about 210 opacity. Save as a PDN (Under a different name then last time) if you want, and then flatten. Now it's time to turn this 2D map into a 3D Planet!
As pointed out in the replies, you can use the twist effect to make hurricanes and such.
Part 5 - Space: The Final Frontier.
This part's pretty simple. Load up Shape3D (Effects>Render>Shape3D) We're only gonna change two settings. Set the anti-aliasing to 3, and turn the specular highlight off. Hit Ok.
If you have a square canvas (800x800) then change the texture map from 'Full Sphere Map' to 'Half Sphere Map'. The result is generally way better.
Now, add a new layer and move it down behind your planet. Select your fill tool and paint it black. Then add some noise (Effects>noise>Add noise) with approximately these settings: Intensity: 100, Color: 0, Coverage: 1. Now you've got some stars!
Now to give your planet some atmosphere. Use the magic wand to select outside the planet, and add a new layer above it. Select an atmosphere color, like a light sky blue, and fill in the space around your planet. Then, add another layer under the planet, hit Ctrl+I to invert your selection, and paint underneath the planet.
Keeping the planet selected, go back to the top layer with the blue space and do another Gaussian blur, this time at a setting of about 40. Hit Ctrl+I once again, and then delete.
Now swap to the blue layer underneath the planet, and hit Ctrl+F to blur again. (you may wish to use whatever method you prefer to anti-alias the top atmosphere layer) And at long last, you are done! Ta-da, a neat looking planet!
Here's one that turned out better, using rougher ocean dents than the example.
Post your own results!
Posted June 11, 2010
Nice, both of you. lol, Hexratt, reminds me of one of mine
I tried to make it look like the light from hyperspace was sorta reflecting off'a the hull, and also tried to put a reflection of hyperspace in the cockpit viewport. Had some trouble with that part. But meh, I was just messin' around, having some fun
Wow, tough decision. I love futuristic vehicles and stuff, but I also love shiny metal things. xD
I really can't tell exactly what kind of vehicle that is though. Reminds me of a submarine.
I s'pose I have to go with Weylin. It's just... so... shiny... *stares*
Posted June 10, 2010
Edited February 21, 2014 by Mr.Bobert
First tut, so I apologize if I do something wrong.We'll be creating a Stargate SG-1-ish Hyperspace funnel thing, that looks like this:First, open a new canvas, whatever size you want, really. I use the same size as my monitor's resolution, 1280x800.Next, render some clouds on their default settings.After you have your clouds, pencil sketch them. (Effects-Artistic-Pencil Sketch) Set tip size and range both to 20.Next, run Zoom Blur. (Effects-Blurs-Zoom Blur) Don't use Zoom Blur Deluxe; It doesn't leave the picture as... patchy as the stock one.Now colorize it however you wish. I use a combination of Curves and Hue/Saturation. In Stargate, the colors of Hyperspace vary from season to season; purple, blue, green... I like purple the best.Once you have your desired colors, create a new layer, and hide the first one. Move the new one to the bottom, and paint it black. Next, add some stars with Effects-Noise-Add Noise. I use the settings of Intensity-100, Color Saturation-0, Coverage-3.11.Next we'll run Zoom Blur again, but at a much lower setting of 3.Now unhide the hyperspace layer and set the blendmode to Glow, and you're done.(Click to enlarge)
Wording/grammar edit 2/21/14 — I sounded like a bloody idiot four years ago.
Posted June 8, 2010
L3ron - 3
punishr - 1
I love that... that... whatever-you-call-it texture that looks like a bunch of arrowheads stacked ontop of each other, punishr.
L3ron, it's... it's just awesome. Those green streak things add so much to it.
I shall enter again, with this.
Posted June 2, 2010
I shall enter with this, I s'pose. Does using Print Screen make it ineligible?
Posted May 27, 2010
Amazing Tutorial. Just what I needed. ^_^