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NoNonsense

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Everything posted by NoNonsense

  1. Cool, post a link , so i can see the result?
  2. thx, but i still have much to learn I reckon. the latest ones are the bottom 4 in the first group (100%PDN) and the one with the fractals (last one in the post - 95%PDN)
  3. thank you, yeah me too, i can only hope to one day achieve the level of some of the artists out there.
  4. Post Updated - 5 new pics
  5. dunno, how you see that it there, but yeah, it happened while flattening the image this time. it was 4 layers i think, not the first time i flattened 4 layers of that size, that's why i thought it wasn't a memory issue, 2 GB Ram is not fantastic, but should be ok i think. still it's been crashing a lot on me lately, like 2-3 times a day, Just a memory issue?
  6. PDN keeps crashing on me I don't think it's a memorything, 'cause i've had projects with same resolution and 2-3 times as many layers Lately it's really happening quite often Hidden Content: This text file was created because Paint.NET crashed.Please e-mail this file to crashlog@getpaint.net so we can diagnose and fix the problem. Application version: Paint.NET v3.5.4 (Final Release build 3.54.3708.31975) Time of crash: 17/03/2010 17:41:16 Application uptime: 11:38:22.0048828 Install directory: C:\Program Files\Paint.NET Current directory: C:\Program Files\Paint.NET OS Version: 6.1.7600.0 Workstation x86 .NET version: CLR 2.0.50727.4927 x86, FX 2.0 2.0SP1 2.0SP2 3.0 3.0SP1 3.0SP2 3.5 3.5SP1 3.5SP1_Client Processor: 2x "Intel® Core2 Duo CPU E7300 @ 2.66GHz" @ ~2660MHz (SSE, SSE2, SSE3, SSSE3, SSE4_1), fps=0x9 Physical memory: 2038 MB UI DPI: 96,00 dpi (1,00x scale) UI Theme: Aero/Aero + DWM (Aero.msstyles) Updates: true, 17/03/2010 Locale: pdnr.c: en-US, hklm: en-US, hkcu: n/a, cc: nl-BE, cuic: en-US Managed assemblies: mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 @ C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll PaintDotNet, Version=3.54.3708.31979, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\PaintDotNet.exe PaintDotNet.Base, 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Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a @ C:\Windows\assembly\GAC_MSIL\Microsoft.VisualBasic\8.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 @ C:\Windows\assembly\GAC_MSIL\System.Xml\2.0.0.0__b77a5c561934e089\System.Xml.dll AnimGIF, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\FileTypes\AnimGIF.dll AviFile, Version=1.0.2920.35272, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\FileTypes\AviFile.dll AVIImport, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\FileTypes\AVIImport.dll SVGImport, Version=2.4.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\FileTypes\SVGImport.dll ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73 @ C:\Program Files\Paint.NET\ICSharpCode.SharpZipLib.dll Accessibility, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a @ C:\Windows\assembly\GAC_MSIL\Accessibility\2.0.0.0__b03f5f7f11d50a3a\Accessibility.dll System.Configuration, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a @ C:\Windows\assembly\GAC_MSIL\System.Configuration\2.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll -mabfqb2, Version=3.6.3627.29844, Culture=neutral, PublicKeyToken=null @ Native modules: C:\Program Files\Paint.NET\PaintDotNet.exe C:\Windows\SYSTEM32\ntdll.dll C:\Windows\SYSTEM32\MSCOREE.DLL C:\Windows\system32\KERNEL32.dll C:\Windows\system32\KERNELBASE.dll C:\Windows\system32\ADVAPI32.dll C:\Windows\system32\msvcrt.dll C:\Windows\SYSTEM32\sechost.dll C:\Windows\system32\RPCRT4.dll C:\Windows\system32\SHLWAPI.dll C:\Windows\system32\GDI32.dll C:\Windows\system32\USER32.dll C:\Windows\system32\LPK.dll C:\Windows\system32\USP10.dll C:\Windows\system32\IMM32.DLL C:\Windows\system32\MSCTF.dll C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4927_none_d08a205e442db5b5\MSVCR80.dll C:\Windows\system32\shell32.dll C:\Windows\system32\ole32.dll C:\Windows\system32\profapi.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\mscorlib\8c1770d45c63cf5c462eeb945ef9aa5d\mscorlib.ni.dll C:\Windows\system32\CRYPTBASE.dll C:\Windows\system32\uxtheme.dll C:\Program Files\Unlocker\UnlockerHook.dll C:\Program Files\Logitech\SetPoint\lgscroll.dll C:\Windows\system32\ntmarta.dll C:\Windows\system32\WLDAP32.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\System\5ba3bf5367fc012300c6566f20cb7f54\System.ni.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Core\1762137638019a091020b3baf52f6de3\System.Core.ni.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\WindowsBase\c2f9dd7db911053edcaaadf5fefc500a\WindowsBase.ni.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Drawing\ead6be8b410d56b5576b10e56af2c180\System.Drawing.ni.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Windows.Forms\fedf1ba58dced4f0b3f8c457648ceed9\System.Windows.Forms.ni.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\PaintDotNet.Base\b34802c37f21c45223027177d4e4ed25\PaintDotNet.Base.ni.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\PaintDotNet.SystemL#\14174f9154d68a74a3ac78e57e822cbf\PaintDotNet.SystemLayer.ni.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\PaintDotNet.Resourc#\c3aaf06b590a1a17d6113c6627d0b5de\PaintDotNet.Resources.ni.dll C:\Windows\system32\CRYPTSP.dll C:\Windows\system32\rsaenh.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\PaintDotNet.Core\ec653d2461ff27b4d7e585c0e3d07776\PaintDotNet.Core.ni.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\PaintDotNet.Data\154ae2277a22147afd84bdeae9461b6a\PaintDotNet.Data.ni.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\PaintDotNet\4ff463a94384ad36d0f74a51d2ce194c\PaintDotNet.ni.exe 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C:\Program Files\Paint.NET\Effects\MirrorRotate.dll C:\Program Files\Paint.NET\Effects\MirrorRotateMenu.dll C:\Program Files\Paint.NET\Effects\Moire.dll C:\Program Files\Paint.NET\Effects\Morphologic.dll C:\Program Files\Paint.NET\Effects\MotionSharpen.dll C:\Program Files\Paint.NET\Effects\Nebulous.dll C:\Program Files\Paint.NET\Effects\NewtonFractal.dll C:\Program Files\Paint.NET\Effects\Oblique.dll C:\Program Files\Paint.NET\Effects\Olden.dll C:\Program Files\Paint.NET\Effects\Outline Object.dll C:\Program Files\Paint.NET\Effects\Outline.dll C:\Program Files\Paint.NET\Effects\PageCurl.dll C:\Program Files\Paint.NET\Effects\Panelling.dll C:\Program Files\Paint.NET\Effects\Pastel.dll C:\Program Files\Paint.NET\Effects\PDNWatermark.dll C:\Program Files\Paint.NET\Effects\Perspective.dll C:\Program Files\Paint.NET\Effects\phips_fill_gaps.dll C:\Program Files\Paint.NET\Effects\Pixelate+.dll C:\Program Files\Paint.NET\Effects\PixelatedFrame.dll C:\Program Files\Paint.NET\Effects\Polar.dll C:\Program Files\Paint.NET\Effects\Polygon.dll C:\Program Files\Paint.NET\Effects\Polygones.dll C:\Program Files\Paint.NET\Effects\PrinterPlus.dll C:\Program Files\Paint.NET\Effects\pyrochild.effects.common.dll C:\Program Files\Paint.NET\Effects\pyrochild.effects.REQUIRED.dll C:\Program Files\Paint.NET\Effects\Radialcolors.dll C:\Program Files\Paint.NET\Effects\RainbowTwist.dll C:\Program Files\Paint.NET\Effects\Random Effect.dll C:\Program Files\Paint.NET\Effects\Random lines.dll C:\Program Files\Paint.NET\Effects\Random Maze1.dll C:\Program Files\Paint.NET\Effects\Random Maze2.dll C:\Program Files\Paint.NET\Effects\Random Shape Fill.dll C:\Program Files\Paint.NET\Effects\RedEyeQuickFix.dll C:\Program Files\Paint.NET\Effects\Rosaces.dll C:\Program Files\Paint.NET\Effects\RotateText.dll C:\Program Files\Paint.NET\Effects\RotateTextSUI.dll C:\Program Files\Paint.NET\Effects\SBCommon.dll C:\Program Files\Paint.NET\Effects\ScriptLab.dll C:\Program Files\Paint.NET\Effects\SeamlessTextureMaker.dll C:\Program Files\Paint.NET\Effects\SelectionTools.dll C:\Program Files\Paint.NET\Effects\ShadowHighlight.dll C:\Program Files\Paint.NET\Effects\Shape3D.dll C:\Program Files\Paint.NET\Effects\Sharpen+.dll C:\Program Files\Paint.NET\Effects\SinWaves.dll C:\Program Files\Paint.NET\Effects\Smooth.dll C:\Program Files\Paint.NET\Effects\Smudge.dll C:\Program Files\Paint.NET\Effects\Sparkles.dll C:\Program Files\Paint.NET\Effects\Spiral.dll C:\Program Files\Paint.NET\Effects\SpiralText.dll C:\Program Files\Paint.NET\Effects\SpiroGraph.dll C:\Program Files\Paint.NET\Effects\SpiroShapes.dll C:\Program Files\Paint.NET\Effects\Splashes.dll C:\Program Files\Paint.NET\Effects\Splatter.dll C:\Program Files\Paint.NET\Effects\Starry.dll C:\Program Files\Paint.NET\Effects\Stars.dll C:\Program Files\Paint.NET\Effects\Steganography.dll C:\Program Files\Paint.NET\Effects\Stitch.dll C:\Program Files\Paint.NET\Effects\Texture.dll C:\Program 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Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.Monochromes.dll C:\Program Files\Paint.NET\Effects\Vibrato.dll C:\Program Files\Paint.NET\Effects\Volutes.dll C:\Program Files\Paint.NET\Effects\WaterReflection.dll C:\Program Files\Paint.NET\Effects\Waves.dll C:\Program Files\Paint.NET\Effects\WaveText.dll C:\Program Files\Paint.NET\Effects\WaveTextSUI.dll C:\Program Files\Paint.NET\Effects\WetFloor.dll C:\Program Files\Paint.NET\Effects\XYCoords.dll C:\Program Files\Paint.NET\Effects\ZoomBlurDeluxe_v0.2.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Design\d802dc9d6af9beb0a7c59259e6997ca0\System.Design.ni.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\Microsoft.VisualBas#\965b1fa2decab0efc0c837ab7252bba1\Microsoft.VisualBasic.ni.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Xml\5dd9f783008543df3e642ff1e99de4e8\System.Xml.ni.dll C:\Program Files\Paint.NET\FileTypes\AnimGIF.dll C:\Program Files\Paint.NET\FileTypes\AviFile.dll C:\Program Files\Paint.NET\FileTypes\AVIImport.dll C:\Program Files\Paint.NET\FileTypes\SVGImport.dll C:\Windows\Microsoft.NET\Framework\v2.0.50727\diasymreader.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\ICSharpCode.SharpZi#\a7cca1f7d160e8064f04f1faf87404a6\ICSharpCode.SharpZipLib.ni.dll C:\Windows\system32\CLBCatQ.DLL C:\Windows\system32\propsys.dll C:\Windows\system32\SETUPAPI.dll C:\Windows\system32\CFGMGR32.dll C:\Windows\system32\DEVOBJ.dll C:\Windows\system32\RichEd20.DLL C:\Windows\system32\explorerframe.dll C:\Windows\system32\DUser.dll C:\Windows\system32\DUI70.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\Accessibility\003d2d74243cab7e412d36416bbf0a3d\Accessibility.ni.dll C:\Windows\system32\shfolder.dll C:\Windows\System32\comdlg32.dll C:\Windows\system32\SearchFolder.dll C:\Windows\system32\XmlLite.dll C:\Windows\system32\LINKINFO.dll C:\Windows\system32\ntshrui.dll C:\Windows\system32\srvcli.dll C:\Windows\system32\cscapi.dll C:\Windows\system32\slc.dll C:\Windows\system32\apphelp.dll C:\Windows\system32\EhStorShell.dll C:\Windows\System32\cscui.dll C:\Windows\System32\CSCDLL.dll C:\Windows\system32\msls31.dll C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll C:\Windows\System32\StructuredQuery.dll C:\Windows\System32\Secur32.dll C:\Windows\System32\SSPICLI.DLL C:\Windows\system32\IconCodecService.dll C:\Windows\system32\mssprxy.dll C:\Windows\system32\thumbcache.dll C:\Windows\system32\PSAPI.DLL C:\Windows\system32\SHDOCVW.dll C:\Windows\system32\ieframe.DLL C:\Windows\system32\OLEACC.dll C:\Windows\system32\iertutil.dll C:\Windows\system32\samcli.dll C:\Windows\system32\SAMLIB.dll C:\Windows\system32\netutils.dll C:\Windows\system32\NetworkExplorer.dll C:\Windows\system32\MPR.dll C:\Windows\System32\drprov.dll C:\Windows\System32\ntlanman.dll C:\Windows\System32\davclnt.dll C:\Windows\System32\DAVHLPR.dll C:\Windows\system32\wkscli.dll C:\Windows\system32\WINMM.dll C:\Windows\system32\PortableDeviceApi.dll C:\Windows\system32\WINTRUST.dll C:\Windows\system32\CRYPT32.dll C:\Windows\system32\MSASN1.dll C:\Windows\system32\EhStorAPI.dll C:\Program Files\Internet Explorer\ieproxy.dll C:\Windows\system32\actxprxy.dll C:\Windows\system32\urlmon.dll C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Configuration\4b1350e31ff09cc583b34854816d8036\System.Configuration.ni.dll Exception details: System.Runtime.Serialization.SerializationException: Exception thrown by worker thread ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at PaintDotNet.MemoryBlock.SerializeChunk(Stream output, UInt32 chunkNumber, Int64 chunkOffset, Int64 chunkSize, Object currentLock, Object previousLock, DeferredFormatter deferredFormatter) in D:\src\pdn\pdn_35x\src\Core\MemoryBlock.cs:line 1137 at PaintDotNet.MemoryBlock.SerializeChunk(Object context) in D:\src\pdn\pdn_35x\src\Core\MemoryBlock.cs:line 1106 --- End of inner exception stack trace --- at PaintDotNet.MemoryBlock.PaintDotNet.IDeferredSerializable.FinishSerialization(Stream output, DeferredFormatter context) in D:\src\pdn\pdn_35x\src\Core\MemoryBlock.cs:line 1222 at PaintDotNet.DeferredFormatter.FinishSerialization(Stream output) in D:\src\pdn\pdn_35x\src\Core\DeferredFormatter.cs:line 99 at PaintDotNet.PersistedObject`1.PersistToDisk(Object theObject) in D:\src\pdn\pdn_35x\src\PaintDotNet\PersistedObject`1.cs:line 219 at PaintDotNet.PersistedObject`1..ctor(T theObject, Boolean background) in D:\src\pdn\pdn_35x\src\PaintDotNet\PersistedObject`1.cs:line 196 at PaintDotNet.HistoryMementos.ReplaceDocumentHistoryMemento..ctor(String name, ImageResource image, IHistoryWorkspace historyWorkspace) in D:\src\pdn\pdn_35x\src\PaintDotNet\HistoryMementos\ReplaceDocumentHistoryMemento.cs:line 63 at PaintDotNet.HistoryFunctions.FlattenFunction.OnExecute(IHistoryWorkspace historyWorkspace) in D:\src\pdn\pdn_35x\src\PaintDotNet\HistoryFunctions\FlattenFunction.cs:line 40 at PaintDotNet.HistoryFunctions.HistoryFunction.Execute(IHistoryWorkspace historyWorkspace) in D:\src\pdn\pdn_35x\src\PaintDotNet\HistoryFunctions\HistoryFunction.cs:line 134 at PaintDotNet.Controls.DocumentWorkspaceExtensions.ExecuteFunction(DocumentWorkspace dw, HistoryFunction function) in D:\src\pdn\pdn_35x\src\PaintDotNet\Controls\DocumentWorkspaceExtensions.cs:line 51 at PaintDotNet.Menus.ImageMenu.MenuImageFlatten_Click(Object sender, EventArgs e) in D:\src\pdn\pdn_35x\src\PaintDotNet\Menus\ImageMenu.cs:line 236 at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at PaintDotNet.Menus.PdnMenuItem.OnClick(EventArgs e) in D:\src\pdn\pdn_35x\src\PaintDotNet\Menus\PdnMenuItem.cs:line 302 at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.PerformClick() at PaintDotNet.Menus.PdnMenuItem.OnShortcutKeyPressed(Keys keys) in D:\src\pdn\pdn_35x\src\PaintDotNet\Menus\PdnMenuItem.cs:line 173 at PaintDotNet.PdnBaseForm.ProcessFormHotKey(Keys keyData) in D:\src\pdn\pdn_35x\src\Core\PdnBaseForm.cs:line 789 at PaintDotNet.PdnBaseForm.ProcessCmdKeyData(Keys keyData) in D:\src\pdn\pdn_35x\src\Core\PdnBaseForm.cs:line 845 at PaintDotNet.PdnBaseForm.ProcessCmdKey(Message& msg, Keys keyData) in D:\src\pdn\pdn_35x\src\Core\PdnBaseForm.cs:line 829 at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData) at PaintDotNet.Controls.DocumentView.ProcessCmdKey(Message& msg, Keys keyData) in D:\src\pdn\pdn_35x\src\PaintDotNet\Controls\DocumentView.cs:line 1301 at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.PreProcessMessage(Message& msg) at System.Windows.Forms.Control.PreProcessControlMessageInternal(Control target, Message& msg) at System.Windows.Forms.Application.ThreadContext.PreTranslateMessage(MSG& msg) ------------------------------------------------------------------------------
  7. thx, i do feel i'm getting better at it, but still much to learn.
  8. Post updated: 4 new pics
  9. thanks @ chrisco97: maybe i will (post updated)
  10. 1. type first 2 letters in first color 2. make a new layer, type 2nd and 3rd letter in second color, 3. use the move tool to set it correctly using the second letter as reference. 4. return to layer with first color and delete second letter 5. merge two layers repeat this for every letter/color, it's a bit time consuming, but it'll give you the best result and every letter will be exactly the color you want
  11. The lightning's great, i'm not so fond of the tomb and grass either
  12. thx peops, glad y'all like it. i'm happy to share @welshblue: very neat variation on the coloring.
  13. i started with converting'm to JPG but i ended up with larger filesizes then PNG ???? so i converted them to GIF's.
  14. Agreed! An excellent tutorial and I love the result. The images are quite large. They should be considerably smaller if you saved them as either *.GIF or *.JPG - which is why the Tutorial Guidelines request these file formats (hint hint) :wink: thanks, sure thing, i actually knew that, just saved'm as PNG outta habit; i'm heading to bed now, i'll convert them first thing tomorrow.
  15. This tutorial is available as a PDF. Click here to view or download it In this tutorial, I'll show you how to make this: 1. Open a blank image and make a new layer. Use the ellipse tool to draw a thin ellipse (size doesn't really matter, i like to start things fairly big) 2. Select the lower half, cut it (ctrl+X) and paste it in a new layer (ctrl+shift+V). Use the arrow keys to move it up several pixels, so the narrow ends become more "pointy". Merge both layers (ctrl+M) & delete the excess lines. 3. select the shape (diamond) and copy paste it (in a new layer), use the arrow keys the move it down (and merge down). Repeat until you have 4, make sure they're all at exactly the same distance apart. 4. Re-size canvas (ctrl+shift+R) to a square and align object to middle center. Duplicate layer and rotate 90°. (both in the effects tab) 5. Use the (L&R)arrow keys (in combo with ctrl) to move both layers apart and merge both layers. 6. (here i doubled the canvas size) Rotate 45° (ctrl+shift+Z), fill the canvas using the move tool, mirror/rotate. duplicate layer after mirror/rotate zoom in (ctlr+scroll) and use existing diamonds as a reference. it's very important to be meticulous here, since we'll be creating a repeatable pattern even a pixel off can mess the whole thing up. 7. Using the bucket tool, fill the lower (white) layer with dark grey, create a new layer above that one and fill it with light grey 8. go to the top layer, select the "empty" space in between the diamonds with your magic wand tool. keeping it selected go to the light grey layer and hit the delete key. 9. duplicate the (light grey) layer. Select all the diamonds using the magic wand tool (click on a diamond in global mode or in flood mode click on the empty space and reverse selection, ctrl+i) go to effects>>selection>> Bevel selection Personally i think it only looks good on half of them, that's why we duplicated the light grey layer. select all diamonds on the other layer and repeat the effect with alternate lighting direction. 10. select all the "bad" diamonds in the top (light grey) layer using the lasso tool (you can select all at once holding down the ctrl key) and delete, then merge both layers. 11. Now we have to create a repeatable pattern, which is not so difficult, but kinda hard to explain. start with selecting an (undefined) amount of your image using the move selection tool increase the selection in size and place the edges roughly at similar places in the diamond pattern (avoid the actual edges of the image, since the beveling kinda screwed up there) make the light grey layer invisible and zoom in to the top edge of your selection near the center nub. place the edge of your selection on an easily recognizable place according to the diamond pattern. scroll down to the lower edge and place that edge on the exact same place do the same for the left and right edges and crop to selection (ctrl+shift+X) (if somehow this doesn't work out, you weren't precise enough in step 6) 12. make all layers visible and flatten (ctrl+shift+F), resize (ctrl+R) the image to 25% 13. resize canvas (ctrl+shift+R) to 200% keeping the original in the (upper left) corner 14. duplicate the layer and using the move tool or (ctrl) arrow keys to place both next to one another. merge down, duplicate and move it down to fill the canvas and merge down. 15. Repeat steps 12,13,14,13,14 (or any other variation till you get to the size of the diamonds and of the canvas you desire) 16. duplicate the metal plate. create 5 new layers, 2 above and 3 below the plates. Make the plates invisible 17. lowest layer: effects>>render>>clouds (see pic for settings) 18. layer above that: effects>>render>>clouds (see pic for settings) set the opacity of this layer to 110 the blend mode to darken 19. layer above that: effects>>render>>clouds(see pic for settings) set blend mode of layer to lighten 20. make the metal plates visible, set the blend mode of the lower one to darken, of the top one to overlay. 21. the layer above the plates: fill it with light grey (same as beginning) with the bucket tool set the blend mode to reflect and lower the opacity to 133 22. top layer: select black as color and with the paintbrush tool at a very high width (i used 55) draw a thick line following the edges of the image 23. apply a Gaussian blur (effects>>blur) of 180 24. Flatten the image (ctrl+shift+F) and you're done. NOTE: Diamond metal plates can be either diamonds, 4 pointed stars, or rounded diamonds (such as i used) in 2, 3 or 4 rows. Many variations are possible, some plates only have the rows in one direction in stead of both (as used here) Experiment with clouds, colors, blurs& blend modes to acquire the texture you desire
  16. @Sokagirl Glad you like it and yeah, blue seems to really work on it. @chrisco97 Thx, mainly followed tuts here on the site for that one. @barbieq25 yeah, wanted smth eye-catching, guess i went literal. the stars i colored them on the theory that as light has to travel greater distance, the wavelength lowers in amplitude and the color goes from white/blue till red, but i'm not so happy with the result either. @ooOO dunno mate, i see them just fine and apperently so do others, so i guess the problem is on your end.
  17. Post updated. Added new pics
  18. I've been using PDN for a few months now. I mainly used it for making avy's and sigs for people on various forums, I will not post those here, however (for who desires so) you can see a fair amount of them on my own site. I'm also an amateur astrophysicist and SciFi-lover, and i'd like to focus now on such images: 100%PDN A study i did about planet textures: Hidden Content: 1. an earth-like planet 2. A rocky planet with atmosphere 3. a rocky planet without athmosphere4. A heavily cratered moon 5. a Jupiter-like gas giant 6. a Neptune-like gas giant 95%PDN I used some existing metal texture, but they're highly blended, i've added erosion, stains, scratches here are the orignals: Hidden Content: I know you can make'm yourself and i did, but then PDN crashed on me before i saved, so i quickly googled some. The fractals are made in Apophysis
  19. imao a real (PAINT.NET specific)font manager would be welcome, i have nearly 2000 fonts and there are a lot i only use in text applications, it would be welcome if the option to hide & display them in PDN would be there or group them in some way like the custom brushes.
  20. First of all thx a lot, was looking for a good tut on improving my planets, the texture and glows have been an eyeopener.
  21. Really nice work Yellowman, can you make a tut on how you made your planets(with rings)? keep up the good work
  22. Update your pics please TIP: use lookpic , they don't delete pics.
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