Boude
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Posts posted by Boude
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Well your result isn't very detailed, do you want the end result to be that way or do you want more detailed grass?
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One grass tut I like is this, the coloring could improve, but it is a good concept. Seamless... well no, you should just have to use a lot of grass.
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One grass tut I like is this, the coloring could improve, but it is a good concept. Seamless... well no, you should just have to use a lot of grass.
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perspective means that lines that are parallel in the real world should hit each other (so you should not draw them parallel) when you're drawing them, the problem with round objects is that they have no parallel lines, meaning you can't make up where the lines should hit each other, the solution to this is simple: go for almost parallel, so you should look at the sides of the glass where the lines of the glass are almost parallel and then you know where they should hit each other. just a little tip. :wink:
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perspective means that lines that are parallel in the real world should hit each other (so you should not draw them parallel) when you're drawing them, the problem with round objects is that they have no parallel lines, meaning you can't make up where the lines should hit each other, the solution to this is simple: go for almost parallel, so you should look at the sides of the glass where the lines of the glass are almost parallel and then you know where they should hit each other. just a little tip. :wink:
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Thanks,
(Another kind of ribbons) Called this one "Bleu Orange"
looks great,sort of underwaterish. by the way, was it supposed to be "Bleu" like in French or was it a mistake?
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Thanks,
(Another kind of ribbons) Called this one "Bleu Orange"
looks great,sort of underwaterish. by the way, was it supposed to be "Bleu" like in French or was it a mistake?
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the reason there is no tut is because it is so simple. there are 2 nubs you can move, I don't see what the difficult part is.
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it's good to see something a bit bad turns into something so good...
I don't understand?
The skepticism of the first post quickly evolved into talking about how much progress is actually being made in the program? Maybe.
Rick Brewster wrote:Boude wrote:
it's good to see something a bit bad turns into something so good...
I don't understand?
The skepticism of the first post quickly evolved into talking about how much progress is actually being made in the program? Maybe.
Correct, thought it would be clear.
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Well ash, I can see some minor faults in it, but it does show my point, however glass is very hard to master, because there is a reflection, a distortion and a change in the lighting, overall you did a wonderfull job as usual.
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wouldn't you be able to use a double vector to select the center of the power stretch?
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Playing around with UnFreeze, I made this:
Lost:
That was fun!
"This seems familair, well I'll just move on"
well done
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it's good to see something a bit bad turns into something so good, thanks Rick.
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Oma when you ask for information on notes you don't know what you're asking because:
there are a couple of criteria that depend which note is which:
1. the amount of time you should hold the note, here you can choose from 6 different kinds.
2. the pitch which is determined by the position of the note relative to the staff.
3. wether you are on the bass or violin staff.
I'm keeping it simple this way, it's even more complicated.
I may have some words wrong as the words are barely used in English and I learned them in Dutch.
If you want some examples or ready made pictures of notes just ask.
Edit: Wow :shock: .
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So do I, it would be an awesome way to add perspective.
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for the water melon: the green should be a bit darker.
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the perspective is wrong if you compare the bowl to the wood. and the pears have the shiny part to their right, the apples to their left. Edit:other then that: it looks great.
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yes gaussian blur +, bolbait made it.
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it would have been best to blur alpha instead of feather.
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some lighting would be nice too.
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basicly he wants a plugin that is like custom brushes, but you color a certain amount of random pixels in a certain radius.
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maybe auto level would help a bit, just to get rid of the darkened part.
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I hope I understand you right, anyway: the mix alpha function allows you to mix the alpha your current picture has with the lumosity of the mask, so if I'm correct leaving the mix alpha option unchecked should just set the mask average color to alpha.
Masking works best when the mask is anti-aliased like lines or shapes, the image you're masking doesn't really matter.
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I believe alpha mask takes the average of the mask's color and sets the original image's (the one that is displayed on your canvas) alpha to that average and does it pixel after pixel. Thats why color is not very important, also the alpha channel is only 1 channel red, green and blue are 3 so it would be impossible to use all 3 on the alpha channel.
Seamless Grass Texture tutorial needed
in Paint.NET Discussion and Questions
Posted
Well your result isn't very detailed, do you want the end result to be that way or do you want more detailed grass?