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Simon Brown

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Posts posted by Simon Brown

  1. AVI Frame Importer: AVIImport

    Sometimes you may wish to use a frame of your home video to edit and print out - it would be a pain to go into WMM and import the video, put it on the timeline, and export the frame then open it in Paint.NET. This plugin allows Paint.NET to open an AVI file and then you can choose a frame to open.

    The plugin is attached.

    To Install, simply unzip and run the installer.

    This plugin can only open files that the windows avi library can.

    I have scanned the file with Norton Internet Security and it has found

    no threats but can in no way be sure that the plugin is free from security

    threats and for this reason cannot be responsible for any viruses, spyware

    or other threats included with this plugin without my knowledge.

    ==Updates==

    2.1: The update includes bigger thumbnails and a few bug fixes.

    2.3: This update allows default trackbar position customisation, thumbnail size customisation and fixes a glitch.

    2.4: Makes this customisation easier.

    2.5: Solves a plugin conflict bug (Notice: Do not try to save under this type as it will not work. I just used it to solve the problem).

    3.0: Ability to export as video; Window Now Resizable; Improved Asthetics

    3.1: Fixes a window resize glitch

    4.0: Ability to save and open video files as a "filmstrip"

    Merry Christmas and Happy New Year!

    AVIImportSettings1.zip

  2. This has been discussed.... to death.

    Where?

    My suggestion is that in the next version of Paint.NET effects will have the extension ".eft" rather than ".dll" as then windows file association can be used so that the user only has to double-click on a plugin to install it. Maybe also a dedicated "plugin gallery" within paint.net so that users can easily find plugins to install.

    Is saving it in a directory not easy enough?

    I just thought it would be usefull for people who install a lot of plugins.

  3. AddNoiseEffect ane;
    PropertyCollection aneProps;
    PropertyBasedEffectConfigToken aneToken;
    
    ane = new AddNoiseEffect();
    aneProps = ane.CreatePropertyCollection();
    aneToken = new PropertyBasedEffectConfigToken(aneProps);
    aneToken.SetPropertyValue(AddNoiseEffect.PropertyNames.Intensity, 40);
    aneToken.SetPropertyValue(AddNoiseEffect.PropertyNames.Saturation, 0);
    aneToken.SetPropertyValue(AddNoiseEffect.PropertyNames.Coverage, 100); //This line is not necessary, really, because 100 is the default...
    ane.SetRenderInfo(aneToken, dstArgs, srcArgs);
    ane.OnRender(rois, startIndex, length);
    

    Is the general gist of it. Obviously, you need to separate some of those lines into their appropriate methods...

    Thanks :)

    But I do wander why they changed it.

  4. I am a plugin developer and decided to install the alpha to try to get them to work on it. I then realised it would overwrite my current installation so I killed the process - but by that time it had already uninstalled my previous version. But it must have, however installed some files because neither will install now, complaining it is already on my computer and when I try to uninstall using "add and remove programs" (I use windows XP home), it complains that "a program required for this install to complete could not be run".

    If I could get the whole thing off my machine I could install it again. Is there an unistaller you could direct me too? Any help would be greatly appreciated.

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