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Posts posted by Simon Brown
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This'll be useful
Here's a completely unimportant, pointless question: Why is the file named ReadMe.zip?
EDIT: Nevermind...
Because I used the built-in zip functionality of Windows and it got the name from one of the files.
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Thanks for your help. Here is my plugin: http://paintdotnet.forumer.com/viewtopic.php?f=16&t=21917
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AVI Frame Importer: AVIImport
Sometimes you may wish to use a frame of your home video to edit and print out - it would be a pain to go into WMM and import the video, put it on the timeline, and export the frame then open it in Paint.NET. This plugin allows Paint.NET to open an AVI file and then you can choose a frame to open.
The plugin is attached.
To Install, simply unzip and run the installer.
This plugin can only open files that the windows avi library can.
I have scanned the file with Norton Internet Security and it has found
no threats but can in no way be sure that the plugin is free from security
threats and for this reason cannot be responsible for any viruses, spyware
or other threats included with this plugin without my knowledge.
==Updates==
2.1: The update includes bigger thumbnails and a few bug fixes.
2.3: This update allows default trackbar position customisation, thumbnail size customisation and fixes a glitch.
2.4: Makes this customisation easier.
2.5: Solves a plugin conflict bug (Notice: Do not try to save under this type as it will not work. I just used it to solve the problem).
3.0: Ability to export as video; Window Now Resizable; Improved Asthetics
3.1: Fixes a window resize glitch
4.0: Ability to save and open video files as a "filmstrip"
Merry Christmas and Happy New Year!
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Hi,
I am writing an AVI frame import plugin using this library: http://thecodeproject.com/KB/audio-vide ... apper.aspx. The problem is the open parameter is a file name and not a stream. Is there any way I can find out a stream's file name so that I can close the stream and recieve the file using the library?
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I know this is a very basic question - but how can I access the individual pixels of the "Document" class?
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Paint.NET already has this.
Just hold down the Ctrl key while using the scroll wheel.
Oh :wink:
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I have a small feature suggestion. In Blender you can zoom in easily with the scroll whell. Could we have this in Paint.NET as it makes life much more convenient?
And what about a Print-Preview?
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Where?This has been discussed.... to death.*coughsearchcough*
I have tried that and can find nothing.
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This has been discussed.... to death.
Where?
My suggestion is that in the next version of Paint.NET effects will have the extension ".eft" rather than ".dll" as then windows file association can be used so that the user only has to double-click on a plugin to install it. Maybe also a dedicated "plugin gallery" within paint.net so that users can easily find plugins to install.Is saving it in a directory not easy enough?
I just thought it would be usefull for people who install a lot of plugins.
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My suggestion is that in the next version of Paint.NET effects will have the extension ".eft" rather than ".dll" as then windows file association can be used so that the user only has to double-click on a plugin to install it. Maybe also a dedicated "plugin gallery" within paint.net so that users can easily find plugins to install.
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I have tried very few, but I love zoom blur deluxe.
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I wish I could get .net 3.5 working on my computer.
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Just render from the destination canvas onto itself.
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The new property-based system is much faster to write new effects for. And more powerrrrful.
But it's a shame they didn't make it backwards compatible.
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AddNoiseEffect ane; PropertyCollection aneProps; PropertyBasedEffectConfigToken aneToken; ane = new AddNoiseEffect(); aneProps = ane.CreatePropertyCollection(); aneToken = new PropertyBasedEffectConfigToken(aneProps); aneToken.SetPropertyValue(AddNoiseEffect.PropertyNames.Intensity, 40); aneToken.SetPropertyValue(AddNoiseEffect.PropertyNames.Saturation, 0); aneToken.SetPropertyValue(AddNoiseEffect.PropertyNames.Coverage, 100); //This line is not necessary, really, because 100 is the default... ane.SetRenderInfo(aneToken, dstArgs, srcArgs); ane.OnRender(rois, startIndex, length);
Is the general gist of it. Obviously, you need to separate some of those lines into their appropriate methods...
Thanks
But I do wander why they changed it.
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How can I call another effect with prameters the way that is compatible with paint.net 3.20?
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Copy 3.10's folder somewhere else, install 3.20. Just run the paintdotnet.exe of the appropriate version. make shortcuts on your desktop to both of them, if you want.
But what aboutt the registry entries?
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Thanks and sorry for being so stupid. But is there any way I could run 3.10 and 3.20 side by side?
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My old version is 3.10 and the new one is 3.20, and when I click the link the MS website can't find the page.
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I am a plugin developer and decided to install the alpha to try to get them to work on it. I then realised it would overwrite my current installation so I killed the process - but by that time it had already uninstalled my previous version. But it must have, however installed some files because neither will install now, complaining it is already on my computer and when I try to uninstall using "add and remove programs" (I use windows XP home), it complains that "a program required for this install to complete could not be run".
If I could get the whole thing off my machine I could install it again. Is there an unistaller you could direct me too? Any help would be greatly appreciated.
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Almost - there is a difference.
Using is for compiled assemblies, Include is for source code libraries.
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I have some sweet back grounds and stamps and textures, but I can't and don't want to do the source code to it or whatever. You can tell I don't know what I'm talking about, lol. Well anyways, I have a the folders and stuff, so if anyone wants to make a couple new plugins I could send the files to you.
Why don't you just post them here as attachments?
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I know how to create an effect or adjustment plugin - but how do you make a file-type plugin?
AVI Frame Importer: AVIImport Version 4.0
in FileType Plugins
Posted
Yes