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crosswalker

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Posts posted by crosswalker

  1. Just thought of something while reading this thread. So far i've only tried it on linear (up and down, left and right) blurs, not radial (circular) Give this a try.

    0.5: Get the Gradient plugin from the plugins section of the forum and paste the dll in the effects folder under PDNs install location (usually c:/program files/Paint.Net)

    1: Duplicate the layer that you want to focal blur(the effect that you wanted)

    2: Select the bottom layer

    3: Blur that layer at whatever you want the maximum blur to be in the finished image.

    4: Select the top layer

    5: Set the primary color (the top colored square in the toolbox) to default. Black with 255 transparency.

    6: Set the secondary color (the other box) to white with 0 transparency.

    7: Use the gradient plugin to run an alpha only gradient on your image(make sure the alpha only box is checked) To see how it will turn out, uncheck the alpha only box, the black portion of the image is the portion that will remain focused. Recheck the box before actually running the gradient.

    8: Check out the results. Play around with different blurs to get different effects

    9: When you get the right effect, you can do it multiple times to blur the four sides of your image. It'll take several layers and a little work but not too much.

    Sorry if I left too much out, it's late and I have to get up early.

    Hope that helps!

  2. Just a thought,

    If you saved undo history in the files, they would be larger(possibly much larger) but, other than disk space(which, on recent computers, shouldn't be a big deal anyway) I don't see a problem. Sure the files would be big, but then, .pdn is a working file format not a publishing format. Once you're done with an image and you want somebody else to see it, you don't send them the pdn (unless they too need to edit it), you send them a png or a jpg etc. I think this would actually be a useful feature in some situations. You'd be able to close a file and come back and work on it later (for instance, if you have to restart pdn, windows, or anything like that, you could resume work where you left off, with the undo history saved. I for one would be willing to sacrifice a bit of disk space for this feature.

  3. Hey,

    Just a suggestion. I occasionally use another image editor for different effects and it recently implemented a symetry drawing tool. Basically what it does, is let you set a number of repetitions, a style of symmetry(circular, tiled, straight line, etc.) and then whenever you draw, with any tool, it copy's what you draw in real time based on the settings that you entered. I don't know how hard this would be to do, but it can give some really cool effects and it's fun to play with.

    crosswalker

  4. you set the coordinates in standard x,y format. It helps if you think of your image as a big grid. 0,0 is the top, left pixel, and then the numbers increase as you go right, and down the image. to find a coordinate in PDN quickly, just move your mouse cursor over the pixel you want to be the hotspot(this is in normal edit mode, not when you're in the save dialog). In the lower right corner of your screen, there'll be several numbers, one set of which, are your coordinates. If your not sure which numbers they are, try wiggling the mouse a little and watch for changes. Hope that helps!

    crosswalker

  5. JPEG is for photos. Even with the highest quality, it is proved that it has very tiny bluriness in the pics. That's why PNG rules: low size, high quality.

    low size, yes, for photographs, no. png is optimized sortof like GIF is (in my experience) PNG has really small file sizes if there are fairly large areas of a single color in the image. If it's a photograph though, PNGs are huge compared to a 75-80% quality jpeg. and, in a photograph, jpegs don't really degrade the quality that much unless you go under about 60% quality. There are utilities that will shrink PNGs though.

  6. it could be a layer thing in PDN. but it's not necessarily one. I used mask because it best described the effect, but it's not completely correct. Color 2 alpha on GIMP works on one layer, it takes the intensity of a set color in each pixel and, I think, removes that color and sets the alpha value of the pixel to whatever the intensity was.

    Edit: off topic, but still, illnab1024, where's the nintendo wii in your 7th gen consoles sig?

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