Illnab1024
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Posts posted by Illnab1024
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Yeah, pretty much. (Not technically, but meh.)
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Yeah, just leave some space around the background so the item can pop out over that space.
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I mean the material in the 3D model. (or are you skinning? If so, use the edit portion of my advice...)
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The best way to achieve the effect is with material settings; reflectivity, specular settings, etc. If you're looking for high-res, I suggest adding a bit of noise and doing brightness/contrast, and for any hemming you might have, you're likely going to have to draw a good bit of it yourself.
EDIT: If you can't do lighting settings, then draw some highlights n a new layer, blur the layer, and maybe lower the layer opacity a bit. Mess around, see what you can get.
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Madjik: That's sweet!
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I know that, but that doesn't mean there can't be a glitch when the program sees the older version in the metadata...
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Rick: It sounds like the layer thumbnails aren't being rendered right in prev. version PdNs?
mark: Try making a mark in the layer with the pencil tool. Does the thumbnail update? How does it look?
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Look, I'm not a hardware guy. Please, forgive me. I knew it wasn't a schematic when I said it, but the picture looked sooooo distorted, I couldn't tell if it was a picture or what it was a picture of.
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Here, just to put things in proportion:
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Yeah, type %TEMP%[backslash]PdnSetup
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He's changing from a schematic to a Serpinski triangle. Interesting.
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I saw the 20 and blocked everything else out. Sorry
Yeah, all you need to do is download the Full 3.0 installer. That will take care of everything!
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Okay, Paint.NET 3.0 only supports WinXP or later... (So you might want to find 2.72--We can't help ya with bugs, though...)
You will also need to get .NET 2.0 from Microsoft.com. Jut run a search on it
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You can just type the HEX code in yourself...
Or, if you prefer, learn to convert it yourself.
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1) It may have been banned by domain, or some other pattern (i.e. a spammer used something near your email and it was banned)
2) Just download the full version (of Paint.NET). If you don't know what you have, you generally won't have it.
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Or just F9, would be better.
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I think/hope he was joking, just glancing over all the shiny vista screens.
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You mean the kinda border where you make a selection, press ctrl+x, ctrl+shift+n, ctrl+v, greyscale the bottom layer, duplicate the top, move new layer down, ctrl+shift+c to Brightness: -100, Contrast: -100, gaussian blur 2px and call it done?
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How about buying an infrared camera? (A good one should go for about 5-10k I think )
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Nice natjo; DragonPyro: I like some of those sigs; but it's mainly just the generic distortion effects... Rainshadow: A good image to apply that effect to. Turned out pretty.
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Oval selection & Crop to Selection should work.
Also, the selection has to be a box. That's simply how anything works; some just don't show it.
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Hmm.... A prototype for codelab, right here (Really, dirty and hacky)
int Amount1=120; //Base Hue green=120, blue=240, reds aren't supported very well int Amount2=50; //Hue Tolerance int Amount3=16; //Value tolerance const double HSV_UNDEFINED = -999.0; void Render(Surface dst, Surface src, Rectangle rect) { float BaseHue = Amount1; float HueTol = Amount2; float VTol = (float)Amount3; double H = 0, S = 0, V = 0; VTol /= 100f; for(int y = rect.Top; y < rect.Bottom; y++) { for (int x = rect.Left; x < rect.Right; x++) { ColorBgra col = src[x, y]; EvanRGBtoHSV(col.R, col.G, col.B, ref H, ref S, ref V); if (V > VTol) { if (H > (BaseHue-HueTol+3)&&H > (BaseHue+HueTol-3)||H < (BaseHue-HueTol+3)&&H < (BaseHue-HueTol-3)) col.A=255; else col.A = 0; } dst[x, y] = col; } } } public void EvanRGBtoHSV(int R, int G, int B, ref double outH, ref double outS, ref double outV) { // R, G, and B must range from 0 to 255 // Ouput value ranges: // outH - 0.0 to 360.0 // outS - 0.0 to 1.0 // outV - 0.0 to 1.0 double dR = (double)R/255.0; double dG = (double)G/255.0; double dB = (double)B/255.0; double dmaxRGB = EvanMax3(dR, dG, dB); double dminRGB = EvanMin3(dR, dG, dB); double delta = dmaxRGB - dminRGB; // Set value outV = dmaxRGB; // Handle special case if (dmaxRGB == 0) { outH = HSV_UNDEFINED; outS = 0.0; return; } outS = delta/dmaxRGB; if (dmaxRGB == dminRGB) { outH = HSV_UNDEFINED; return; } // Finally, compute hue if (dR == dmaxRGB) { outH = (dG-dB)/delta*60.0; } else if (dG == dmaxRGB) { outH = (2.0+(dB-dR)/delta)*60.0; } else //if (dB == dmaxRGB) { outH = (4.0+(dR-dG)/delta)*60.0; } if (outH < 0) { outH += 360.0; } } public double EvanMax3(double x, double y, double z) { return (x>y)?((x>z)?x:z)(y>z)?y:z); } public double EvanMin3(double x, double y, double z) { return (x(y}
Last 3 functions were made by EvanOlds, best to attribute him.
Okay, here's an example for the wine glass.
I took the white background to blue because white is the most difficult color to mask out.
Now, Amount1 = 240, for blue. Amount2 = 40, for good hue range. Amount3 = 56, to catch some of the edges.
After:
The blue is still visible, but it's a prototype.
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Kaiser: History is saved to the hard disk. In no way does it eat your memory, except probably when figuring out what to write.
Idea: Canvas Coordinates Box
in Paint.NET Discussion and Questions
Posted
Unless you are experienced with the feeling of that analog knob. (As were they all back in the day)